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MyController.m
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#import "MyController.h"
#import "FrameMovieExporter.h"
// Number of reader objects used by the program at once.
// Each reader object is designed to read and hold a
// single screen frame buffer.
#define kNumReaderObjects 20
// This is the CoreVideo display link callback. The display link invokes
// this callback whenever it wants you to output a frame. In our case,
// we call our displayLinkCallback to perform readback of the screen using
// OpenGL
static CVReturn MyRenderCallback(CVDisplayLinkRef displayLink,
const CVTimeStamp *inNow,
const CVTimeStamp *inOutputTime,
CVOptionFlags flagsIn,
CVOptionFlags *flagsOut,
void *displayLinkContext)
{
return [(MyController *)displayLinkContext displayLinkCallback:inOutputTime flagsOut:flagsOut];
}
@implementation MyController
#pragma mark ---------- Initialization/Termination ----------
// Setup notifications to let us know when application is finished
// launching so we can use this time to create the OpenGL context
// used to render, and to let us know when the app. is terminating
// so we can perform cleanup
-(id)init
{
if (self = [super init])
{
mGLContext = nil;
mExporterObj = nil;
isRecordingNow = FALSE;
startTime = nil;
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(applicationDidFinishLaunching:)
name:@"NSApplicationDidFinishLaunchingNotification" object:NSApp];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(applicationWillTerminate:)
name:@"NSApplicationWillTerminateNotification" object:NSApp];
}
return self;
}
// Perform cleanup when the application terminates
- (void) applicationWillTerminate:(NSNotification*)notification
{
// Cancel render timer
if (mRenderDurationTimer)
{
[mRenderDurationTimer invalidate];
[mRenderDurationTimer release];
}
// Cancel any current renderings
[self stopRecording:nil];
}
// Create OpenGL context used to render
- (void) applicationDidFinishLaunching:(NSNotification*)notification
{
NSOpenGLPixelFormatAttribute attributes[] = {
NSOpenGLPFAFullScreen,
NSOpenGLPFAScreenMask,
CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay),
(NSOpenGLPixelFormatAttribute) 0
};
mGLPixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
NSAssert( mGLPixelFormat != nil, @"No Full-Screen Renderer");
if (!mGLPixelFormat) return;
//Create OpenGL context used to render
mGLContext = [[NSOpenGLContext alloc] initWithFormat:mGLPixelFormat shareContext:nil];
NSAssert( mGLContext != nil, @"NSOpenGLContext initialization failure");
[mGLContext makeCurrentContext];
[mGLContext setFullScreen];
CGDirectDisplayID displayID = CGMainDisplayID();
NSAssert( displayID != nil, @"CGMainDisplayID failure");
if (displayID)
{
mDisplayRect = CGDisplayBounds(displayID);
}
if ([self createMouseMovie])
{
[createMouseMovieMenuItem setState:NSOnState];
}
else
{
[createMouseMovieMenuItem setState:NSOffState];
}
CodecType codec;
double framerate;
[FrameCompressor userOptions:&codec frameRate:&framerate autosaveName:@"CompressionDialogSettings" showDialog:FALSE];
NSString * codecName = [FrameCompressor codecNameForType:codec];
[codecAndFrameRateMenuItem setTitle:[NSString stringWithFormat:@"( %@ - %0.2f )", codecName, framerate]];
[codecAndFrameRateMenuItem setEnabled:FALSE];
}
- (IBAction)startStopRecording:(id)sender
{
if (isRecordingNow)
{
[recordingMenuItem setTitle:@"Start Capture!"];
isRecordingNow = FALSE;
[self stopRecording:nil];
}
else
{
[recordingMenuItem setTitle:@"Stop Capture!"];
isRecordingNow = TRUE;
[self captureScreenAsMovie:nil];
}
}
- (IBAction)stopRecording:(id)sender
{
endTime = [NSDate date];
[durationLabel setStringValue:[NSString stringWithFormat:@"seconds"]];
if (startTime) {[startTime release];startTime=nil;}
// Stop CVDisplayLink to prevent
// more frames from being read
if (mDisplayLink)
{
CVDisplayLinkStop(mDisplayLink);
CVDisplayLinkRelease(mDisplayLink);
mDisplayLink = NULL;
}
// Stop current export
// Free our reader and exporter
// objects
if (mExporterObj)
{
[mExporterObj release];
mExporterObj = nil;
}
// Free our queue controller
if (mFrameQueueController)
{
[mFrameQueueController release];
mFrameQueueController = nil;
}
}
#pragma mark -------- Reader --------
// Called from our display link callback.
// This routine will attempt to get an available reader object
// to initiate a screen grab operation (to fill the object's buffer).
// It then checks to see if any reader objects have indeed been
// filled (a screen grab operation has completed and the object's
// buffer is filled) and if so it passes the reader object to the
// exporter/compressor object so it can be compressed and the frame
// added to the movie.
- (void) readAndCompressFrames
{
//Compute the local time
if(mStartTime == 0.0)
{
NSTimeInterval time = [NSDate timeIntervalSinceReferenceDate];
mStartTime = time;
}
// Get an available reader object from the reader "free" queue
FrameReader *freeReaderObj = [mFrameQueueController removeOldestItemFromFreeQ];
if (freeReaderObj)
{
[freeReaderObj setBufferReadTime:mStartTime];
// pass object to FrameReader and do a read operation
// this call spawns a new thread to do the read
[freeReaderObj readScreenAsyncOnSeparateThread];
}
// Compress any available frames
// see if there are available frames in the "filled" queue
FrameReader *filledReaderObj = [mFrameQueueController removeOldestItemFromFilledQ];
if (filledReaderObj)
{
// compress the frame and add it to our movie
[mExporterObj exportFrame:filledReaderObj];
}
}
#pragma mark -------- Display Link --------
// This is called from the Display Link callback.
// We'll use this callback to read/compress our frames.
- (CVReturn)displayLinkCallback:(const CVTimeStamp*)timeStamp flagsOut:(CVOptionFlags*)flagsOut
{
// there is no autorelease pool when this method is called because it will be called from another thread
// it's important to create one or you will leak objects
NSAutoreleasePool *pool = [NSAutoreleasePool new];
// Each iteration we will attemp to read the screen into a buffer (if
// one is available), compress the buffer contents, then add the
// compressed frame to a movie
[self readAndCompressFrames];
[pool release];
return kCVReturnSuccess;
}
#pragma mark ---------- Action Methods ----------
// Called to initiate capture of the screen for a timed interval
-(IBAction)captureScreenAsMovie:(id)sender
{
NSSavePanel* savePanel = [NSSavePanel savePanel];
CodecType codec;
double framerate;
ICMCompressionSessionOptionsRef options;
// first ask user where to save movie file
[savePanel setRequiredFileType:@"mov"];
[savePanel setCanCreateDirectories:YES];
[savePanel setCanSelectHiddenExtension:YES];
if(([savePanel runModalForDirectory:[@"~/Desktop" stringByExpandingTildeInPath] file:@"Screen Capture.mov"] == NSOKButton) && (options = [FrameCompressor userOptions:&codec frameRate:&framerate autosaveName:@"CompressionDialogSettings" showDialog:FALSE]))
{
NSNumber *widthNum,*heightNum;
widthNum = [NSNumber numberWithFloat:mDisplayRect.size.width];
heightNum = [NSNumber numberWithFloat:mDisplayRect.size.height];
// image size, used to make image for mouse movements
imageSize = NSMakeSize (mDisplayRect.size.width, mDisplayRect.size.height);
// make an exporter object
mExporterObj = [[FrameMovieExporter alloc] initWithPath:[savePanel filename] codec:codec pixelsWide:[widthNum unsignedIntValue] pixelsHigh:[heightNum unsignedIntValue] options:options];
// make a frame queue controller, which will create and manage the
// underlying set of (multiple) frame reader objects
mFrameQueueController = [[QueueController alloc] initWithReaderObjects:
kNumReaderObjects // create this many frame reader objects
aContext:mGLContext
pixelsWide:[widthNum unsignedIntValue]
pixelsHigh:[heightNum unsignedIntValue] ];
// create display link for the main display
CVDisplayLinkCreateWithCGDisplay(kCGDirectMainDisplay, &mDisplayLink);
if (NULL != mDisplayLink)
{
// set the current display of a display link.
CVDisplayLinkSetCurrentCGDisplay(mDisplayLink, kCGDirectMainDisplay);
// set the renderer output callback function
CVDisplayLinkSetOutputCallback(mDisplayLink, &MyRenderCallback, self);
// activates a display link.
CVDisplayLinkStart(mDisplayLink);
}
}
}
// Called if the user presses the "Cancel" button in
// the capture movie window
- (IBAction)captureScreenToMovieCancelButton:(id)sender
{
// pressing cancel button in movie capture window
// simply closes the window
[mMovieCaptureWindow close];
}
// Called if the user presses the "OK" button in
// the capture movie window
- (IBAction)captureScreenToMovieOKButton:(id)sender
{
// pressing ok button in movie capture window
// closes the window and starts the actual capture
[mMovieCaptureWindow close];
[self captureScreenAsMovie:nil];
}
- (IBAction)createMouseMovieMenuItemAction:(id)sender
{
if ([sender state] == NSOnState)
{
[sender setState:NSOffState];
[[NSUserDefaults standardUserDefaults] setBool:FALSE forKey:@"CreateMouseMovie"];
}
else
{
[sender setState:NSOnState];
[[NSUserDefaults standardUserDefaults] setBool:TRUE forKey:@"CreateMouseMovie"];
}
}
- (BOOL)createMouseMovie
{
return [[NSUserDefaults standardUserDefaults] boolForKey:@"CreateMouseMovie"];
}
- (IBAction)openCodecOptionsMenuItemAction:(id)sender
{
CodecType codec;
double framerate;
[FrameCompressor userOptions:&codec frameRate:&framerate autosaveName:@"CompressionDialogSettings" showDialog:TRUE];
NSString * codecName = [FrameCompressor codecNameForType:codec];
[codecAndFrameRateMenuItem setTitle:[NSString stringWithFormat:@"( %@ - %0.2f )", codecName, framerate]];
[codecAndFrameRateMenuItem setEnabled:FALSE];
}
@end