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builder pattern.cpp
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builder pattern.cpp
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#include <iostream>
using namespace std;
// Your end product
class Plane{
string _plane;
string _body;
string _engine;
public:
Plane(string planeType):_plane{planeType} {}
void setEngine(string type) { _engine = type; }
void setBody(string body) { _body = body; }
string getEngine() { return _engine; }
string getBody() { return _body; }
void show() {
cout << "Plane Type: " <<_plane << endl
<< "Body Type: " <<_body << endl
<< "Engine Type: "<<_engine << endl << endl;
}
};
// PlaneBuilder Abstract Class
// Means all builders should have atleast these methods
class PlaneBuilder{
protected:
Plane *_plane;
public:
virtual void getPartsDone() = 0;
virtual void buildBody() = 0;
virtual void buildEngine() = 0;
//virtual ~PlaneBuilder(){}
Plane* getPlane(){ return _plane; }
};
// PlaneBuilder concrete class
// knows only how to build Propeller Plane
class PropellerBuilder: public PlaneBuilder {
public:
void getPartsDone() { _plane = new Plane("Propeller Plane"); }
void buildEngine() { _plane->setEngine("Propeller Engine"); }
void buildBody() { _plane->setBody("Propeller Body"); }
//~PropellerBuilder(){delete _plane;}
};
// PlaneBuilder concrete class
// Knows only how to build Jet Plane
class JetBuilder: public PlaneBuilder {
public:
void getPartsDone() { _plane = new Plane("Jet Plane"); }
void buildEngine() { _plane->setEngine("Jet Engine"); }
void buildBody() { _plane->setBody("Jet Body"); }
//~JetBuilder(){delete _plane;}
};
// Defines steps and tells to the builder that build in given order.
class Director{
PlaneBuilder *builder;
public:
Plane* createPlane(PlaneBuilder *builder) {
builder->getPartsDone();
builder->buildBody();
builder->buildEngine();
return builder->getPlane();
}
};
int main() {
Director dir;
JetBuilder jb;
PropellerBuilder pb;
Plane *jet = dir.createPlane(&jb);
Plane *pro = dir.createPlane(&pb);
jet->show();
pro->show();
delete jet;
delete pro;
return 0;
}