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AAI Compatibility #181

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KiwiHawk opened this issue Jul 28, 2021 · 1 comment
Open

AAI Compatibility #181

KiwiHawk opened this issue Jul 28, 2021 · 1 comment

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@KiwiHawk
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KiwiHawk commented Jul 28, 2021

Investigate how difficult it would be to add compatibility for AAI.

Honketown:
AAI broke a bunch of things was involved in a bunch of things breaking
Soft locks
But a bunch of it was things being combined, so I'd have to see with only Seablock
(I had omnimatter enabled, which works right? almost right? and omniwood, which broke something else I think)
The main things AAI messed up: couldn't make insulating boards from cellulose stuff, because they were moved to electronics
A lab required a burner lab, which was only available when automation was done I think

I think AAI caused a soft-lock with Logistic Science. basic chemistry 2, water treatment 2 were before Logistic Science (and took logistic science packs)
slag-processing-1 unlocks a bunch of tech, and it was after those two, iirc
Couldn't figure out what was happening so I forced slag processing 1 to have automation as a prerequisite 🤷

Literally the first one was buggy with omniwood lol
I couldn't make brown or green algae

@KiwiHawk KiwiHawk self-assigned this Aug 17, 2021
@KiwiHawk KiwiHawk added this to the Sea Block 0.5.7 milestone Aug 17, 2021
@KiwiHawk KiwiHawk removed this from the Sea Block 0.5.7 milestone Sep 2, 2021
@KiwiHawk
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KiwiHawk commented Jan 1, 2022

@KiwiHawk KiwiHawk removed their assignment Jan 3, 2022
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