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Disable waste water voiding #155
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Make Water Treatment 1 a startup tech would not be necessary, if you had a good storage tank :) Currently the tiny inline tanks are quite bad for that |
Fluid handling is a startup tech. That unlocks a 20k tank. With a high tech cost modifier, this would probably still backup quickly. |
i don't think i like this idea, mainly now that each of the waste water cleaning processes generate a solid. |
The bigger ones require steel. At least last time i checked
I always reprocess the waste water to get more water back. And I don't want to waste the sulfur/fluorite/nitrate... But others will curse the change and I already hear the streamer's rant about this... :D |
The salt from Fluoric waste water is probably the most annoying to deal with: |
If you search for a possibility to independently void by-products, in won't work. You have to consume them prioritized in other processes, and you have to increase usage of those processes if too little is consumed. |
That's more complexity than I want to add. I still want to have voiding options available, just with an additional step. Sulfuric and nitric are easy to make work. The other two are too difficult for now. So I'm going to leave this idea for now. |
To make this idea viable:
|
I think it would feel better to have to process waste before voiding.
Disable clarifier recipes for Sulfuric, Chloric, Nitric, and Fluoric waste water.
Make Water Treatment 1 a startup tech so it ignores tech cost modifier.
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