From 4ecf88e9ae26663e69c019319c68138bb341d914 Mon Sep 17 00:00:00 2001 From: Ruman Kim Date: Fri, 18 Nov 2022 18:34:02 +0900 Subject: [PATCH] =?UTF-8?q?=F0=9F=93=9D=20Fix=20Broken=20anchor=20on=20REA?= =?UTF-8?q?DME.md?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Fix the broken anchor on the README.md It should be '#support-soft-masks-with-your-custom-shaders' but written in '#support-soft-masks-in-your-custom-shaders'. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 1d520d1..8cd72fd 100644 --- a/README.md +++ b/README.md @@ -45,7 +45,7 @@ By using SoftMask instead of the default Mask component, you can beautifully rep * (Option) Raycast is filtered only for the visible part. ![](https://user-images.githubusercontent.com/12690315/48708330-a16d6600-ec45-11e8-94bf-afecd1bd9a39.png) * Contain soft maskable UI shader. -* Support soft masks in your custom shaders by adding just 3 lines. For details, please see [Development Note](#support-soft-masks-in-your-custom-shaders). +* Support soft masks in your custom shaders by adding just 3 lines. For details, please see [Development Note](#support-soft-masks-with-your-custom-shaders). * Adjust soft mask buffer size to improve performance. * Convert existing Mask to SoftMask from context menu. ![](https://user-images.githubusercontent.com/12690315/48659018-902e2900-ea8e-11e8-9b6e-224365cdde7f.png)