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Excluding channels from state changes #90

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ost-ing opened this issue Oct 24, 2024 · 1 comment
Open

Excluding channels from state changes #90

ost-ing opened this issue Oct 24, 2024 · 1 comment
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@ost-ing
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ost-ing commented Oct 24, 2024

From modwiggler:

The other day I played with state changes and its very powerful. But there is one thing I realized while preparing for a live gig:

It would be nice if its possible to exclude channels from state changes.

Reason
I use 3 melodic voices in my patch. Bass, Lead 1 and Lead 2. To keep it interesting each of them are controlled by more than one Sequencer. I switch between 2-3 different sequences for either of these voices. Say one is generative (Quantizer fed with lfos and the like), the next one is a composed sequence with fixed patterns (Westlicht) and the third is a more playable sequencer (Metropolix). The States are very useful to instantly swich between these routings for all of the 3 voices. With one button I can change all these routings. Now it would be nice to leave the other channels as they are because I might have tweaked something else that has nothing to do with those other voices and sounds great as it is. As it is now, those other channels would change their settings and the nice things I've tweaked while improvising would be lost

@ost-ing ost-ing added the investigation Investigate the topic label Oct 24, 2024
@besb1n
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besb1n commented Nov 3, 2024

instead of this i think it would work better if you could bring up save states per channel. you could do this by adding a "load state" option in the channel menu. then you select one of your presets, and it loads the state only for the channel you are in. this way you can load a whole "project", but if you want to change another channel to something else in one of your other states, you can do so very quickly.

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