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Results get overly exposure when rendering with AOIntegrator and RGBFilm with ISO larger than 100 #399

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w3ntao opened this issue Nov 6, 2023 · 0 comments

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@w3ntao
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w3ntao commented Nov 6, 2023

Rendered results are getting brighter and brighter as ssp increases when rendered with Integrator "ambientocclusion" and RGBFilm with ISO larger than 100.

These images are what I got when rendering sssdragon/dragon_10.pbrt using Integrator "ambientocclusion" and changing output format from .exr to .png with ssp 1, 4, 16, 64:

dragon_10_1
ssp: 1

dragon_10_4
ssp: 4

dragon_10_16
ssp: 16

dragon_10_64
ssp: 64

Is this what it suppose to be?


modified sssdragon/dragon_10.pbrt:

Sampler "halton"
    "integer pixelsamples" [ 1024 ]
PixelFilter "gaussian"
Film "rgb" "float iso" 400
    "string filename" [ "dragon_10.png" ]
    "integer yresolution" [ 1024 ]
    "integer xresolution" [ 1366 ]
Scale -1 1 1
LookAt 3.69558 -3.46243 3.25463
    3.04072 -2.85176 2.80939
    -0.317366 0.312466 0.895346
Camera "perspective"
    "float fov" [ 28.841503 ]

Integrator "ambientocclusion"

WorldBegin


AttributeBegin
    LightSource "infinite" "string filename" "textures/small_rural_road_equiarea.exr"
AttributeEnd

AttributeBegin
    Translate 0.2 0.3 0.78
    Rotate 90 1 0 0
    Rotate -90 0 1 0
    Scale 0.02 0.02 0.02
    Material "subsurface"
        "float scale" [ 10 ]
        "string name" [ "Skin1" ]
        "float eta" [ 1.5 ]
    Shape "plymesh"
        "string filename" [ "geometry/dragon.ply.gz" ]
AttributeEnd

AttributeBegin
    Material "coateddiffuse" "float roughness" .2
    Shape "plymesh"
        "string filename" [ "geometry/meshes_0.ply" ]
AttributeEnd

pbrt-v4 version: 2b5837a

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