- Fix boss not spawning after UI changes and fix the after boss spawn of objects.
- Now supports android TV and its variants properly,
- Tried it on an fully android 7.1.1 smartwatch and it is somewhat playable with alt controls
- The start button is immediately brought into focus, which allows all buttons to be accessed by tab movement or android tv remotes
- Added x86 and x86 64 android versions
- Add arrows for alt controls at the bottom left and right of the screen
- Made alt controls' buttons react better to touches (Again since Control nodes don't support multi-touch yet)
- Add WASD to inputs for convenience
- Fixed fire button touch problem (Control nodes don't support multi-touch yet)
- Updated godot version to 4.3
- Added a new control scheme (should be enabled by you in settings) as the old one was kinda hard to use
- As suggested by lealternativeto.net, the new controls have the player moving automatically down for android only (touch left/right side of screen to move to side)
- Added info regarding the new controls in the help section
- The fire button now reacts to user input like the home screen buttons instead of just performing the action
- F-droid didnt recognise the last update, so adding a new one
- Removes the 2 hashes that were copied over from changelog to .txt file
- Optimised the code for the game
- Some minor changes to UI
- Fix boss loading time when it spawns
- Changed Buttons layout for RTL languages
- Fixed Settings button not being able to be clicked on desktop (only on v0.10.8)
- Fixed Lowestscore text overlapping with "press any key to continue" text
- The menu-click-sound sounds better (Hopefully)
- Added particles for boss's death
- Added a death animation for the spaceship
- Fixed press any key to continue to take touch inputs (previously tapping at the black edges or the shoot button would only work).
- Improved UI looks and other minor changes to UI.
- Added a menu click sound effect.
- Fixed audio not playing properly due to version mismatch of scrlibs
- Minor text changes
- Decreased difficulty due to red lasers in frenzy mode.
- Fixed sound effects and music buttons not muting sound properly.
- UI looks more cleaner and other minor changes to UI.
- Added translations to the below languages:
- FRENCH / FRANÇAIS
- SPANISH / ESPAÑOL
- GERMAN / DEUTSCH
- ITALIAN / ITALIANO
- PORTUGUESE / PORTUGUÊS (BR)
- PORTUGUESE / PORTUGUÊS (PT)
- RUSSIAN / РУССКИЙ
- GREEK / ΕΛΛΗΝΙΚΑ
- TURKISH / TÜRKÇE
- DANISH / DANSK
- NORWEGIAN (NB) / NORSK BOKMÅL
- SWEDISH / SVENSKA
- DUTCH / NEDERLANDS
- POLISH / POLSKI
- FINNISH / SUOMI
- JAPANESE / 日本語
- SIMPLIFIED CHINESE / 简体中文
- TRADITIONAL CHINESE / 繁体中文
- KOREAN / 한국어
- CZECH / ČEŠTINA
- HUNGARIAN / MAGYAR
- ROMANIAN / ROMÂNĂ
- THAI / ภาษาไทย
- BULGARIAN / БЪЛГАРСКИ
- עברית / HEBREW
- العربية / ARABIC
- BOSNIAN
- Enemies now appear in a different order in frenzy mode
- showed a hint to hard mode
- Reduced the difficulty of some lasers's behavior
- Added BGM for boss and main menu
- Press any key to progress text now appears properly
- Boss's projectile now expands faster
Changes-
- Added a new boss to beat for frenzy mode
- added a new style to asteroid in frenzy mode
- Many improvements with performance and fixed settings not saving properly
- Many more changes to play and find...
- Added a help button in the home screen
- Made the animation for the missile more clear when it is full (when the next bullet hurts you)
Previous changes were not marked here so are present
- Added 2 new enemies - spring laser and curve laser (spring laser being frenzy exclusive)
- Bullets now move independent to player
- Some enemies now have different behavior based on normal and frenzy mode
- Added frenzy mode
- added new animations for player
- The player can now shoot (but takes damage every 5 bullets he shoots)
- Player has 3 lives now instead of 1