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v0.5.4 (draft)
--------------
v0.5.3 (Aug 10 2010)
--------------------
* Improved compatibility with Open PS2 Loader; cheat system and video mode
patcher integrate flawlessly.
* Added ability to select game cheats manually (press up/down).
* Activated cheats are now copied to cheat engine only once.
* Added code type E for compatibility with other cheat systems.
* Fixed freezing when there's no game in drive.
* Added quick hack to enable launching ELFs from mass (to be improved).
* Clear screen if Y>25.
* Moved setting cheats.file to loader.cheats.
v0.5.2 (Jul 21 2010)
--------------------
* Rewrote ntpbclient C tool in Perl for platform independence.
* Updated PS2 port of libconfig to version 1.4.5.
* Incorporated libcheats and libconfig into normal build process; it is no more
required to install them manually to PS2SDK's "ports" folder.
* Changed Makefiles to support parallel building (make -j jobs).
* Stripped unused library functions.
v0.5.1 (May 3 2010)
-------------------
* Added setting debugger.sms_modules to specify whether network modules from
SMS should be loaded. Users reporting routing issues with those modules can
turn it off to use the standard PS2SDK modules instead.
* Improved pattern searching (auto hook etc.)
* Fixed minor build issues.
v0.5 (Dec 8 2009)
-----------------
* Replaced existing network modules with EEUG's SMSMAP.irx and SMSTCPIP.irx,
and optimized them for use in PS2rd (see below). This way, we almost doubled
TCP transfer rates to about 1MB/s.
* SMSMAP: try to force 100Mb/s full duplex mode.
* SMSTCPIP: modify lwIP TCP/IP stack to save as much IOP RAM as possible.
* Disabled netlog support and shrinked size of RPC buffer in debugger.irx.
* Reduced footprint of dev9.irx and added dev9x device driver to it.
* Do not use syscall 251 to store original vector of SifSetReg().
* Tweaked Makefiles (less verbose etc.)
* Added compiler flags to ntpbclient: -O2 -s -m32
* Fixed games:
- Black
- Castlevania: COD - Demo
- Devil May Cry
- ICO - Demo
- Maximo VS AoZ - Demo
- Silent Hill 4: The Room
- Soul Calibur 2
- Soul Calibur 3
- TMNT - The Movie
- Tomb Raider: Anniversary
- Tomb Raider: Legend
v0.4.2 (Oct 27 2009)
--------------------
* This is an intermediate version created after renaming the project to
"PS2rd". It doesn't include any bug fixes or new features.
v0.4.1 (Oct 20 2009)
--------------------
* The USB modules are now included and loaded by default, allowing you to read
files from the mass: device. To disable USB support, change the new setting
loader.usb_support to false.
v0.4 (Oct 13 2009)
------------------
* Added video mode patcher.
* Finally fixed relocation of common symbols for all ERLs; no more SDK patches.
* ELF loader: copy LoadExecPS2 args in kernel mode and nul-terminate them
properly to fix some multi-ELF games (e.g. Splinter Cell). Try to load ELF
with SifLoadElf() first, allowing PES 2008 to boot.
* Apply SBV patches a 2nd time before loading our modules, ensuring that
LoadModuleBuffer() works for games like TimeSplitters (pink screen problem).
* Added automatic patching of _SifLoadModule() to prevent network games from
loading their dev9.irx and smap.irx modules. This way, we can hack games like
GT4, Sniper Elite, and TimeSplitters 2 (enable debugger.patch_loadmodule).
* Added ability to disable the IOP reset hook after the first reset (enable
debugger.unhook_iop_reset). This is similar to HD Loader's mode 3.
* Setting debugger.rpc_mode to -1 disables RPC for compatibility tests.
* Now there's only one dump command for all memory areas (NTPB protocol).
* Removed unused modules libc.erl, libdebug.erl, and netlog.irx.
* Added more documentation, e.g. doc/colors.html and doc/compat.txt.
v0.3 (Sep 16 2009)
------------------
* Added support for DNAS games; Metal Gear Solid 3 is now hackable.
* Added ELF selector to directly boot/hack demos, for instance.
* All ERLs hook/unhook syscalls internally when they're loaded/unloaded.
* Game IDs: allow wildcard '?' in file name and add file size.
* In auto-hook mode, the debugger logs all hook addresses and original opcodes
to a list at 0x000fff00. You can easily create Mastercodes from it.
* IP settings for PS2-side debugger are now configurable.
* Added setting debugger.load_modules and removed engine.file.
* Fixed handling of absolute paths for devices mass and mc0.
* Load IOP modules for USB access (PS2rd must be compiled with USB=1).
* Added updated version of ntpbclient.
v0.2 (Aug 19 2009)
------------------
* Merged jimmikaelkael's code from Core Launcher v2 to allow remote debugging.
* Added ELF loader to replace evil LoadExecPS2() syscall.
* Except for the boot loader, all code was made relocatable.
* Reset IOP on startup by default; never do it when run from host.
* Stop disc spin after initialization to enable swapping.
* Cheats are only loaded once from text file on startup.
* Increased maximum number of active codes from 50 to 100.
* With code type D, if the number of lines is 0, it is internally set to 1 for
compatibility.
* Added global debug mode (set DEBUG to 1 in root Makefile).
* Compressed final ELF with ps2-packer.
v0.1 (Jul 29 2009)
------------------
* Initial public release