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List.h
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List.h
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//
// Created by Michal on 05.12.2018.
//
#ifndef LAB3_LIST_H
#define LAB3_LIST_H
#include <iostream>
using namespace std;
template<class Type>
struct Node {
struct Node *next;
Type data;
};
template<class Type>
class List {
struct Node<Type> *head;
public:
List<Type>();
List<Type>(List<Type> &list);
~List<Type>();
void loadList(Type *tabPtr);
void showList();
int getNumb(Type sth);
Type &getData(int shift);
void pushBack(Type value);
List<Type> &operator=(List<Type> &source);
Node<Type> *getHead();
void moveHead();
};
template<class Type>
List<Type>::List() {
head = nullptr;
}
template<class Type>
void List<Type>::loadList(Type *tabPtr) {
if (head == nullptr) {
for (int i = 0; tabPtr[i] != '\0'; i++)
pushBack(tabPtr[i]);
} else {
this->~List();
loadList(tabPtr);
}
}
template<class Type>
void List<Type>::showList() {
Node<Type> *showingNode;
if (head == nullptr)
cout << "List is empty";
else {
showingNode = head;
do {
cout << showingNode->data;
showingNode = showingNode->next;
} while (showingNode != head);
}
}
template<class Type>
void List<Type>::pushBack(Type value) {
Node<Type> *newNode = new Node<Type>;
newNode->data = value;
if (head == nullptr) {
head = newNode;
newNode->next = newNode;
} else {
Node<Type> *tempPtr;
tempPtr = head->next;
while (tempPtr->next != head)
tempPtr = tempPtr->next;
newNode->next = head;
tempPtr->next = newNode;
}
}
template<class Type>
List<Type>::List(List<Type> &source) {
List<Type> *tempList = new List();
Node<Type> *tempPtr;
tempPtr = source.head;
do {
tempList->pushBack(tempPtr->data);
tempPtr = tempPtr->next;
} while (tempPtr != source.head);
head = tempList->head;
}
template<class Type>
List<Type> &List<Type>::operator=(List<Type> &source) {
this->head = nullptr;
Node<Type> *tempPtr;
tempPtr = source.head;
do {
this->pushBack(tempPtr->data);
tempPtr = tempPtr->next;
} while (tempPtr != source.head);
head = this->head;
return *this;
}
template<class Type>
List<Type>::~List() {
Node<Type> *tempPtr = head;
Node<Type> *tempHead = head;
while (tempPtr->next != tempHead) {
tempPtr = head;
head = head->next;
delete tempPtr;
}
delete tempPtr;
head = nullptr;
}
template<class Type>
Node<Type> *List<Type>::getHead() {
return head;
}
template<class Type>
Type &List<Type>::getData(int shift) {
Node<Type> *temp = head;
for (int i = 0; i != shift; i++)
temp = temp->next;
return temp->data;
}
template<class Type>
int List<Type>::getNumb(Type sth) {
Node<Type> *temp = head;
int counter = 0;
for (int i = 0; temp->data != sth; i++) {
temp = temp->next;
counter++;
}
return counter;
}
template<class Type>
void List<Type>::moveHead() {
head = head->next;
}
#endif //LAB3_LIST_H