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Fix potential video codec stall in tunneling (#27)
In #26 I added an error when we detect a potential stall of the video renderer (probably caused by the codec). It wasn't working properly in tunneling, because we never handle the decoded buffer (that's pretty much what tunneling does). It was triggering 100% because of that. This PR disables the detection in tunneling. And also cleans up how it was done.
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