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Hi, I didn't await your reaction to my issue #62 and implemented it anyway. It is quite a big commit so you'll probably have some reservations about applying it. However, the speedup in my tile generation is a factor 100, so I still created the pull request. I'm currently very busy at work so it's a bit of a 'take it or leave it' situation as I don't have the time to do extensive reworking of the patch, sorry.
The other commit is a workaround for when the player label (--drawplayers) or the origin circle (--draworigin) crosses the image boundary, which can happen if you specify --geometry. It really should be two separate pull requests, but I have no idea how to get github to do that from a single branch.