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Plantlife fails to load #16

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ElonSatoshi opened this issue Jan 7, 2017 · 3 comments
Open

Plantlife fails to load #16

ElonSatoshi opened this issue Jan 7, 2017 · 3 comments

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@ElonSatoshi
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ElonSatoshi commented Jan 7, 2017

2017-01-07 15:41:11: ERROR[Main]: ModError: Failed to load and run script from ~/.minetest/games/technic_game/mods/plantlife/trunks/init.lua:
2017-01-07 15:41:11: ERROR[Main]: ...etest/games/technic_game/mods/plantlife/trunks/nodes.lua:330: attempt to index a nil value
2017-01-07 15:41:11: ERROR[Main]: stack traceback:
2017-01-07 15:41:11: ERROR[Main]: 	...etest/games/technic_game/mods/plantlife/trunks/nodes.lua:330: in main chunk
2017-01-07 15:41:11: ERROR[Main]: 	[C]: in function 'dofile'
2017-01-07 15:41:11: ERROR[Main]: 	...netest/games/technic_game/mods/plantlife/trunks/init.lua:12: in main chunk
2017-01-07 15:41:11: ERROR[Main]: Check debug.txt for details.
@VanessaE
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VanessaE commented Jan 7, 2017

Make sure you don't have any other copies of plantlife modpack or biome_lib/plants_lib installed where Minetest can find them, even if they're disabled in your world config (world.mt). Minetest will sometimes load the "wrong" copy of a mod, even if you haven't enabled that particular copy.

@ElonSatoshi
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Btw, my version is 0.4.15-dev-a1346c916-dirty

@ElonSatoshi
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I can't find any duplicate plantlife mods or libs

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