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If player A sends a request to player B, and player B denies it, there will be a delay of 60 seconds (this can be customized and changed) before player A can send more requests to player B. However, when player A tries to send a request again, it will always show 60 seconds even if more seconds have passed.
This could confuse the player and potentially see it as a bug. We should show the current time left instead, which should be saved in an array for every specific player.
Will work on this soon. However, if anyone else wants to work on it, let me know here and I'll gladly let you work on it. 🙂
The text was updated successfully, but these errors were encountered:
Description
If player A sends a request to player B, and player B denies it, there will be a delay of 60 seconds (this can be customized and changed) before player A can send more requests to player B. However, when player A tries to send a request again, it will always show 60 seconds even if more seconds have passed.
This could confuse the player and potentially see it as a bug. We should show the current time left instead, which should be saved in an array for every specific player.
Will work on this soon. However, if anyone else wants to work on it, let me know here and I'll gladly let you work on it. 🙂
The text was updated successfully, but these errors were encountered: