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Glitched visuals in entities #35
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this should be fixed with #36 |
That actually does not fix it. That actually makes the problem worse. The value needs to be lower, not higher. EDIT: I may be wrong about that. Let me test this some more. It seems the update requires some dramatic changes to existing worlds. |
Okay, this works but you have to completely remove and replace the old drawers. |
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Linux Minetest 5.1.0-dev-39c54e1
GeForce GTX 1050
nvidia driver 390.116-0ubuntu0.18.04.1
At a distance the drawer entities exhibit what appears to be z-fighting. See the attached image for an example. I've found that changing the node box (in api.lua) clears up the issue, but there might be a better way to solve this.
drawers.node_box_simple = { {-0.5, -0.5, -0.42, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, -0.42, 0.5, -0.42}, {0.42, -0.5, -0.5, 0.5, 0.5, -0.42}, {-0.42, 0.42, -0.5, 0.42, 0.5, -0.42}, {-0.42, -0.5, -0.5, 0.42, -0.42, -0.42}, }
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