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npc.lua
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npc.lua
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-- translation and mod check
local S = minetest.get_translator("mobs_npc")
local mcl = minetest.get_modpath("mcl_core") ~= nil
-- right-click drops
mobs_npc.npc_drops = {
{mcl and "mcl_tools:pick_iron" or "default:pick_steel", 2},
mcl and "mcl_mobitems:cooked_beef" or "mobs:meat",
{mcl and "mcl_tools:sword_iron" or "default:sword_steel", 2},
{mcl and "mcl_tools:shovel_iron" or "default:shovel_steel", 2},
mcl and "mcl_farming:bread" or "farming:bread",
mcl and "mcl_buckets:bucket_water" or "bucket:bucket_water",
mcl and "mcl_core:sapling" or "default:sapling",
mcl and "mcl_core:tree" or "default:tree",
mcl and "mcl_mobitems:leather" or "mobs:leather",
mcl and "mcl_ocean:brain_coral" or "default:coral_orange",
{mcl and "mcl_core:diamond" or "default:mese_crystal_fragment", 3},
mcl and "mcl_core:clay" or "default:clay",
{mcl and "mcl_signs:wall_sign" or "default:sign_wall", 2},
mcl and "mcl_core:ladder" or "default:ladder",
mcl and "mcl_copper:raw_copper" or "default:copper_lump",
mcl and "mcl_farming:carrot" or "default:blueberries",
mcl and "mcl_core:birchsapling" or "default:aspen_sapling",
mcl and "mcl_core:frosted_ice" or "default:permafrost_with_moss"
}
-- Npc by TenPlus1
mobs:register_mob("mobs_npc:npc", {
type = "npc",
passive = false,
damage = 3,
attack_type = "dogfight",
attack_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 10,
hp_max = 20,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "mobs_character.b3d",
drawtype = "front",
textures = {
{"mobs_npc.png"},
{"mobs_npc2.png"}, -- female by nuttmeg20
{"mobs_npc3.png"}, -- male by swagman181818
{"mobs_npc4.png"}, -- female by Sapphire16
{"mobs_npc5.png"}, -- male by Astrobe
{"mobs_npc6.png"} -- female by Astrobe
},
child_texture = {
{"mobs_npc_baby.png"} -- derpy baby by AmirDerAssassine
},
makes_footstep_sound = true,
sounds = {},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = {
{name = mcl and "mcl_core:wood" or "default:wood", chance = 1, min = 1, max = 3},
{name = mcl and "mcl_core:apple" or "default:apple", chance = 2, min = 1, max = 2},
{name = mcl and "mcl_tools:axe_stone" or "default:axe_stone", chance = 5, min = 1, max = 1}
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {
mcl and "mcl_farming:bread" or "farming:bread",
mcl and "mcl_mobitems:cooked_beef"or "group:food_meat", --"mobs:meat",
mcl and "mcl_core:diamond" or "default:diamond"
},
view_range = 15,
owner = "",
order = "wander",
fear_height = 3,
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 189, punch_end = 198 -- was 200 and 219
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from list
if mobs_npc.drop_trade(self, clicker, mcl and "mcl_raw_ores:raw_gold"
or "default:gold_lump", self.npc_drops or mobs_npc.npc_drops) then
return
end
-- owner can right-click with stick to show control formspec
if item:get_name() == (mcl and "mcl_core:stick" or "default:stick")
and (self.owner == name or
minetest.check_player_privs(clicker, {protection_bypass = true}) )then
minetest.show_formspec(name, "mobs_npc:controls",
mobs_npc.get_controls_formspec(name, self))
return
end
-- show simple dialog if enabled or idle chatter
if mobs_npc.useDialogs == "Y" then
simple_dialogs.show_dialog_formspec(name, self)
else
if self.state == "attack" then
mobs_npc.npc_talk(self, clicker, {"Grr!", "I'm kinda busy!"})
else
mobs_npc.npc_talk(self, clicker, {
"Hello", "Hi there", "What a lovely day"})
end
end
end
})
-- spawn egg
mobs:register_egg("mobs_npc:npc", S("Npc"),
mcl and "default_stone_brick.png" or "default_brick.png", 1)
-- compatibility with older mobs mod
mobs:alias_mob("mobs:npc", "mobs_npc:npc")
-- spawn NPC in world
if not mobs.custom_spawn_npc then
mobs:spawn({
name = "mobs_npc:npc",
nodes = {mcl and "mcl_core:stonebrick" or "default:brick"},
neighbors = {mcl and "mcl_flowers:tallgrass" or "group:grass"},
min_light = 10,
chance = 10000,
active_object_count = 1,
min_height = 0,
day_toggle = true
})
end