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script.js
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script.js
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import GameBoard from './GameBoard.js';
const createDiv = (className = '') => {
const div = document.createElement('div');
div.className = className;
return div;
}
const eightTimes = (action) => {
for (let count = 0; count <= 7; count++) {
action(count);
}
}
const createSpan = (x, y) => {
const span = document.createElement('span');
span.setAttribute(`data-position-${x}-${y}`, '');
return span;
}
const renderBoard = (container) => {
eightTimes((rowCount) => {
const row = createDiv('row');
eightTimes((sqmCount) => {
const sqm = createDiv('sqm');
const span = createSpan(sqmCount, rowCount);
sqm.appendChild(span)
row.appendChild(sqm);
})
container.appendChild(row);
});
};
const getUnicodeCharFromFigureName = (name) => {
const mapping = {
bishop: '♗',
king: '♔',
queen: '♕',
rook: '♖',
knight: '♘',
pawn: '♙'
};
return mapping[name];
}
const appendGameData = (game, container) => {
const figures = game.figuresPosition;
figures.forEach((figure) => {
const unicodeChar = getUnicodeCharFromFigureName(figure.name);
const { x, y } = figure.position;
const node = container.querySelector(`span[data-position-${x}-${y}]`);
node.innerHTML = unicodeChar;
})
}
const container = document.querySelector('.container');
const game = new GameBoard();
renderBoard(container);
appendGameData(game, container);