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Open any solution in VSCode with C#DevKit. It repeatedly/continuously runs dotnet restore. As soon as it finishes running, it runs it again immediately: It takes about 2 seconds to run, and then it immediately runs again, even though no code changes have been made.
Extension version: 1.13.9
VS Code version: Code 1.95.2 (e8653663e8840adaf45af01eab5c627a5af81807, 2024-11-07T11:07:22.054Z)
OS version: Darwin x64 24.1.0
Modes:
System Info
Item
Value
CPUs
Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz (16 x 2400)
After updating a few packages that were issuing warnings/errors, it was still re-running the restore over and over.
After a few restarts of VSCode, it seems to have settled down. I'm thinking that there is some state getting set when a restore error occurs, that isn't getting reset.
At a minimum, it would be nice to have a way to turn off this auto-running of restore. it doesn't add any value for me — I'd prefer the restore only happen when I explicitly ask for it. A bulky IDE/OS that is running processes in the background and taxing my CPU is the reason I use avoid VS/Windows, and use VSCode/Mac. I'm worries that C#DevKit is recreating that bulk within VSCode.
Please turn down the frequency of the restore auto- execution, or let us adjust the frequency (including turning it off entirely). And this would go for any background processing. Please keep the C#DevKit as minimally invasive as possible.
This is happening again. No errors on the NuGet restore. If I open the solution, then choose Build from the solution explorer, C#DevKit starts running restore repeatedly.
Type: Bug
Open any solution in VSCode with C#DevKit. It repeatedly/continuously runs dotnet restore. As soon as it finishes running, it runs it again immediately: It takes about 2 seconds to run, and then it immediately runs again, even though no code changes have been made.
Extension version: 1.13.9
VS Code version: Code 1.95.2 (e8653663e8840adaf45af01eab5c627a5af81807, 2024-11-07T11:07:22.054Z)
OS version: Darwin x64 24.1.0
Modes:
System Info
canvas_oop_rasterization: disabled_off
direct_rendering_display_compositor: disabled_off_ok
gpu_compositing: enabled
multiple_raster_threads: enabled_on
opengl: enabled_on
rasterization: enabled
raw_draw: disabled_off_ok
skia_graphite: disabled_off
video_decode: enabled
video_encode: enabled
webgl: enabled
webgl2: enabled
webgpu: enabled
webnn: disabled_off
A/B Experiments
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