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Infrequently I receive an error from UnitySetup when installing:
"Cannot bind parameter \u0027SecondsRemaining\u0027. Cannot convert value "NaN" to type "System.Int32". Error: "Value was either too large or too small for an Int32."",
Looking at the code, I'm starting to wonder if the $global download data array is to blame as the operation itself looks well guarded against any synchronous behavior.
Infrequently I receive an error from UnitySetup when installing:
Looking at the code, I'm starting to wonder if the
$global
download data array is to blame as the operation itself looks well guarded against any synchronous behavior.@Ziugy - any thoughts?
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