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ItemIDs.md

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ItemIDs

Background on ItemIDs

In many other project systems, ItemIDs are actually raw memory pointers -- opaque to the caller but meaningful within a project system, sort of like a VSCOOKIE. If someone held onto an ItemId beyond its invalidation, and then passed that ItemId into the project system, the project system might dereference it and end up crashing the product because of an access violation. It has therefore always been critical for anyone with an ItemId to not use it after the item it represents is destroyed.

When can ItemIDs be destroyed?

ItemIDs can only be destroyed on the UI thread.

When destroying them, a project system is obliged to raise an IVsHierarchyEvent::OnItemDeleted event notifying listeners of that item's demise. In fact, OnItemDeleted is called just before destroying the ItemID, which gives event handlers a chance to ask questions about the ItemID one last time before it is impossible to do so.

This is true not just for native project systems that only operate on the UI thread. It's true by the undocumented, de facto rule that that is where they have always been destroyed. And since the only way for clients to be notified of an ItemId invalidation is on the UI thread, a client on the UI thread that has not been notified of an invalidation must be able to assume it is therefore safe to pass that ItemId back to the project system. We can't have project systems issuing ItemIds, then invalidating them on background threads while the poor client on the UI thread is about to hand it back to the project system now, can we? ;-p

How can a client be sure an ItemID has not been destroyed?

The simplest way is to never store them, and always obtain them on the UI thread. For example, this code is always safe (when executed on the main thread):

  int rootFirstChildItemId;

  ErrorHandler.ThrowOnFailure(hierarchy.GetProperty(
      VSConstants.VSITEMID_Root,
      VSHPROPID_FirstChild,
      out rootFirstChildItemId));

  int nextSiblingItemId;

  ErrorHandler.ThrowOnFailure(hierarchy.GetProperty(
      rootFirstChildItemId,
      VSHPROPID_NextSibling,
      out nextSiblingItemId));

  // ...

The above code is safe because:

  • It passes ItemIDs to the project system that it just barely obtained. Nothing could have occurred in between the steps of acquisition and reuse to invalidate the ItemId.
  • The code does not mutate the project in any way.
  • The code is executing on the UI thread.

FAQ

  • COM STA rules will marshal all my calls to the UI thread for me. Why must I be on the UI thread if dealing with ItemIds?
    • If you're on a background thread, the call into IVsHierarchy will only get marshaled to the UI thread if that particular project system implementation is a native COM STA object. Calls to a project system implemented in managed code will generally not marshal to the UI thread. But even if marshaling did occur, it's still not safe. Remember that between the call where you acquire the ItemID and reuse it, you're no longer on the UI thread and thus other code could be on the UI thread mutating the project. And if that's the case, then the ItemID that you just obtained may have been destroyed and you wouldn't know about it.
  • What if I'm mutating the project? Could the ItemID be invalidated then?
    • Yes. Obviously if you ask the project to delete a file represented by that ItemID, that ItemID will likely be destroyed immediately. But even seemingly benign mutations could invalidate an ItemID. E.g., setting a project property could cause ItemIDs to be destroyed (if the MSBuild project file beneath the project defines an item conditionally based on that property, for example).

How can a client be notified when an ItemID is destroyed?

If you must store an ItemID longer than you directly control the main thread, you must take steps to ensure that you destroy that ItemID when the project system does.

Call IVsHierarchy::AdviseHierarchyEvents passing in your implementation of IVsHierarchyEvents. When an ItemId is destroyed, either of two things will happen:

  • IVsHierarchyEvents::OnItemDeleted will be raised with the ItemId to be destroyed.
  • IVsHierarchyEvents::OnInvalidateItems will be raised on some ancestor of the ItemID, which at this point may or may not be destroyed. You have to assume that it's destroyed and rediscover the current ItemId by getting the project system to give it to you again.

FAQ

  • Why doesn't the project system just offer a simple and safe way to check whether an ItemID is still valid, so I don't have to deal with this event handler stuff?
    • Even if there were a safe way to simply ask the project system if an ItemID were valid before using it, that would be imprecise since a destroyed ItemID can be recycled to represent a different item in which case it would be valid, but not have the same significance that your code may apply to it. So really the "is this ItemId valid?" query is not the one your code would need to be asking. Rather, it would be "Is this ItemId valid, and does it represent foo.cs?"
  • Then how can store state regarding an item without dealing with event handlers?
    • Instead of storing ItemIds, store the item moniker. Then, whenever you need the ItemId, you obtain it using the moniker:
      IVsHierarchy::GetCanonicalName(itemid, out moniker)
      IVsHierarchY::ParseCanonicalName(moniker, out itemid)

What is unique about CPS and ItemIDs?

CPS isn't a project system written in native code, so we don't use pointers for our ItemIds. We just use an incrementing integer. Since ItemIds are to be treated as opaque values, this shouldn't make any difference to you. But one thing it does mean is that if you pass in an invalid ItemId, CPS won't crash the product, but CPS will throw an exception back at you.

It so happens that the C#, VB, and C++ project systems don't change their ItemIds very often. In fact, they almost never do. A file moved within a project tends to keep its ItemId. This is an implementation detail of a project system and nothing that anyone outside should count on. But we've found that some folks do. They don't listen to events, and they assume an ItemId is valid forever.

CPS has a greater tendency to change ItemIds for project items and open documents than earlier project systems. For example, during a file move or rename there is a very good chance the ItemId will change. This means that clients that were previously tested on the legacy C# project system may need to be re-tested when run against CPS and fixed to be more careful when handling ItemIds.