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is there any new update on this issue |
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I also wonder about this. You can use the OpenXR version which is currently also getting deprecated and looks to still work with the newest version of Unity for now (2022.1), although I am still in the process of currently testing if that's true. https://learn.microsoft.com/en-us/dotnet/api/microsoft.mixedreality.openxr.xranchortransferbatch?view=mixedreality-openxr-plugin-1.7 It is very unfortunate that we are getting pigeon-holed into only having this ability with Azure Spatial Anchors and vendor-locking the community. |
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Local Anchor Transfer over the WorldAnchorTransferBatch,as Described in the Link below, can not be used in Unity 2020 anymore.
https://docs.microsoft.com/en-us/windows/mixed-reality/out-of-scope/local-anchor-transfers-in-unity
Is there another way for Exporting/Importing Anchors on the Hololens without using Azure Spatial Anchors.
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