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XboxDDSTextureLoader

Chuck Walbourn edited this page Oct 14, 2015 · 15 revisions

This is a version of DDSTextureLoader for use by Xbox One XDK developers. This loads pre-tiled texture resources for use with the CreatePlacement APIs available to Xbox One exclusive app developers.

These pre-tiled resources are stored in a variant of the .DDS file format marked with the "XBOX" FourCC pixel format. To generate these .DDS files, see the xtexconv sample on the Microsoft Game Developer Network site (access required).

To load traditional or FourCC "DX10" variant DDS files, use DDSTextureLoader

Header

#include <XboxDDSTextureLoader.h>

Functions

These are in the Xbox namespace rather than DirectX

CreateDDSTextureFromMemory, CreateDDSTextureFromFile

These are equivalent to the same functions in DDSTextureLoader.

HRESULT CreateDDSTextureFromMemory( ID3D11DeviceX* d3dDevice,
    const uint8_t* ddsData, size_t ddsDataSize,
    ID3D11Resource** texture, ID3D11ShaderResourceView** textureView,
    void** grfxMemory, DDS_ALPHA_MODE* alphaMode = nullptr, 
    bool forceSRGB = false );

HRESULT CreateDDSTextureFromFile( ID3D11DeviceX* d3dDevice,
    const wchar_t* szFileName,
    ID3D11Resource** texture, ID3D11ShaderResourceView** textureView,
    void** grfxMemory,
    DDS_ALPHA_MODE* alphaMode = nullptr,
    bool forceSRGB = false );

Parameters

Either texture or textureView can be nullptr, but not both.

The grfxMemory is returned as a pointer to the video memory which the caller is responsible for releasing with D3DFreeGraphicsMemory

Remark

Auto-gen mipmaps are not supported with these functions.

Example

using namespace Microsoft::WRL;

ComPtr<ID3D11ShaderResourceView> srv;

void *grfxMemory = nullptr;
HRESULT hr = Xbox::CreateDDSTextureFromFile( m_device.Get(),
    L"XboxTiledTexturedds", nullptr,
    srv.GetAddressOf(), &grfxMemory );
DX::ThrowIfFailed( hr );

DDS File Format

This function expects the DDS file to contain a pixel format with FourCC "XBOX" which signifies a specific variant of the file.

DWORD dwMagic
DDS_HEADER header
DDS_HEADER_XBOX
{
    DXGI_FORMAT dxgiFormat;
    uint32_t    resourceDimension;
    uint32_t    miscFlag; // see DDS_RESOURCE_MISC_FLAG
    uint32_t    arraySize;
    uint32_t    miscFlags2; // see DDS_MISC_FLAGS2
    uint32_t    tileMode; // see XG_TILE_MODE
    uint32_t    baseAlignment;
    uint32_t    dataSize;
    uint32_t    xdkVer; // matching _XDK_VER
} headerXbox
// Remainder of file is a tiled texture binary layout suitable for use with CreatePlacement APIs

Other DDS loaders and viewers will fail to recognize this pixel format, and other DDS creation tools do not support creating it. See the xtexconv sample for more information on creating this variant form of DDS files.

DDS on MSDN

For Use

  • Universal Windows Platform apps
  • Windows desktop apps
  • Windows 11
  • Windows 10
  • Windows 8.1
  • Xbox One

Architecture

  • x86
  • x64
  • ARM64

For Development

  • Visual Studio 2022
  • Visual Studio 2019 (16.11)
  • clang/LLVM v12 - v18
  • MinGW 12.2, 13.2
  • CMake 3.20

Related Projects

DirectX Tool Kit for DirectX 12

DirectXMesh

DirectXTex

DirectXMath

Win2D

Tools

Test Suite

Model Viewer

Content Exporter

DxCapsViewer

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