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EnvironmentMapEffect
This is a native Direct3D 11 implementation of the built-in EnvironmentMapEffect from XNA Game Studio 4 which supports cubic environment mapping with texture mapping, vertex lighting, and fogging.
See also Effects
#include <Effects.h>
Construction requires a Direct3D 11 device.
std::unique_ptr<EnvironmentMapEffect> effect;
effect = std::make_unique<EnvironmentMapEffect>(device);
For exception safety, it is recommended you make use of the C++ RAII pattern and use a std::unique_ptr
or std::shared_ptr
EnvironmentMapEffect supports IEffect, IEffectMatrices, IEffectLights, and IEffectFog
This effect requires SV_Position
, NORMAL
and TEXCOORD
.
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SetDiffuseColor: Sets the diffuse color of the effect. Defaults to white (1,1,1). Alpha channel (.w component) is ignored.
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SetEmissiveColor: Sets the emissive color of the effect. Defaults to black (0,0,0).
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SetAlpha: Sets the alpha (transparency) of the effect. Defaults to 1 (fully opaque).
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SetColorAndAlpha: Sets the diffuse color of the effect and the alpha (transparency).
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SetTexture: Associates a texture shader resource view with the effect for the diffuse layer. Can be set to nullptr to remove a reference.
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SetEnvironmentMap: Associates the cubemap shader resource view with the effect. Can be set to nullptr to remove a reference.
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SetEnvironmentMapAmount: Controls the diffuse vs. environment map blending percentage, and ranges from 0 to 1. It defaults to 1.
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SetEnvironmentMapSpecular: Sets the specular color for the environment map. Defaults to black (0,0,0) which disables the specular highlight.
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SetFresnelFactor: Sets the Frensel factor for the environment map. Defaults to 1. Can be set to 0 to disable the Fresnel factor.
EnvironmentMapEffect always uses vertex lighting, and does not support per-pixel lighting. Specular light color is also ignored.
This effect requires a texture sampler in both slots 0 and 1. GeometricPrimitive and SpriteBatch only set a texture sampler in slot 0 by default, Model sets a sampler in slots 0 and 1.
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Xbox One
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- MinGW 12.2, 13.2
- CMake 3.20