Skip to content

AudioListener

Chuck Walbourn edited this page Apr 28, 2022 · 24 revisions
DirectXTK Audio

AudioListener is a helper object derived from X3DAUDIO_LISTENER that can be used by the Apply3D method of SoundEffectInstance, SoundStreamInstance, and DynamicSoundEffectInstance.

See AudioEmitter.

Related tutorial: Using positional audio

Header

#include <Audio.h>

Initialization

The default constructor creates a listener located at 0,0,0 facing -z and an up vector of +y.

When using left-handed coordinates, be sure to set OrientFront

Helpers

In addition to setting the members of X3DAUDIO_LISTENER directly, these helper functions are provided:

  • SetPosition (XMVECTOR) or (XMFLOAT3): Sets the Position of the listener.

  • SetVelocity (XMVECTOR) or (XMFLOAT3): Sets the Velocity of the listener.

  • SetOrientation (XMVECTOR forward, XMVECTOR up) or (XMFLOAT3 forward, XMFLOAT3 up)

  • SetOrientationFromQuaternion (XMVECTOR): Sets the OrientFront/OrientTop of the listener.

  • Update (XMVECTOR newPos, XMVECTOR upDir, float dt): Computes a direction and velocity for the listener based on the current Position value, the new position, and the provided delta time (i.e. Δt). This updates the OrientFront/OrientTop to match, and then sets the Position to the new position. If dt is 0, the update is skipped.

Further reading

X3DAudio
X3DAudioCalculate

GameFest 2010: The (3D) Sound of Success: X3DAudio and Sound Positioning

For Use

  • Universal Windows Platform apps
  • Windows desktop apps
  • Windows 11
  • Windows 10
  • Windows 8.1
  • Xbox One

Architecture

  • x86
  • x64
  • ARM64

For Development

  • Visual Studio 2022
  • Visual Studio 2019 (16.11)
  • clang/LLVM v12 - v18
  • MinGW 12.2, 13.2
  • CMake 3.20

Related Projects

DirectX Tool Kit for DirectX 12

DirectXMesh

DirectXTex

DirectXMath

Win2D

Tools

Test Suite

Model Viewer

Content Exporter

DxCapsViewer

Clone this wiki locally