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Animating using model bones
Chuck Walbourn edited this page Oct 20, 2021
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In this lesson we learn how to render models using model bones for rigid-body animation.
First create a new project using the instructions from the previous lessons: Using DeviceResources and Adding the DirectX Tool Kit which we will use for this lesson.
UNDER CONSTRUCTION
Next lesson: Using skinned models
This tutorial lesson is based heavily on the XNA Game Studio Simple Animation sample, including using the Tank assets (MS-PL).
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Xbox One
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- MinGW 12.2, 13.2
- CMake 3.20