diff --git a/d3d/HLSL_SM_6_6_Derivatives.md b/d3d/HLSL_SM_6_6_Derivatives.md index 54590d9..8f77726 100644 --- a/d3d/HLSL_SM_6_6_Derivatives.md +++ b/d3d/HLSL_SM_6_6_Derivatives.md @@ -289,12 +289,10 @@ are supported if the appropriate capability bit is true. Quad Read functions should be supported on Shader Model 6.0 4. How should the quads be ordered? - - RESOLVED: Group Index. -This has advantages and drawbacks. -It introduces a restriction that the thread group -must be traversed in row-order. -Without it, there is no way to identify where the current -quad is in the group. + - RESOLVED: Implementation dependent. +This spec takes no position on the ordering of quads within a group. +This gives the most flexibility to implementations possible +while still presenting a consistent ordering for threads within a single quad. --- # Change Log