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Releases: microsoft/DirectX-Graphics-Samples

Direct3D 12 variable-rate shading sample

16 Nov 16:48
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Merge pull request #673 from gongminmin/RemoveEmpty

Remove nonsense vertexData.empty() calls

Direct3D 12 variable-rate shading sample

12 Nov 19:52
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Merge pull request #671 from microsoft/UpdateDX12UltimateSampleLinks

Update readme for DX12U samples

Direct3D 12 raytracing samples

12 Nov 19:54
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Merge pull request #671 from microsoft/UpdateDX12UltimateSampleLinks

Update readme for DX12U samples

Direct3D 12 mesh shader samples

12 Nov 19:53
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Merge pull request #671 from microsoft/UpdateDX12UltimateSampleLinks

Update readme for DX12U samples

Direct3D 12 raytracing samples

06 Nov 00:49
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Merge pull request #670 from microsoft/develop

Bring HDR chromaticity naming fix to master

Direct3D 12 11-on-12 sample

06 Nov 00:49
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Merge pull request #670 from microsoft/develop

Bring HDR chromaticity naming fix to master

Direct3D 12 fullscreen sample

06 Nov 00:48
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Merge pull request #670 from microsoft/develop

Bring HDR chromaticity naming fix to master

Direct3D 12 dynamic indexing sample

06 Nov 00:48
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Merge pull request #670 from microsoft/develop

Bring HDR chromaticity naming fix to master

Direct3D 12 Hello, World! samples

06 Nov 00:46
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Merge pull request #670 from microsoft/develop

Bring HDR chromaticity naming fix to master

Direct3D 12 residency starter library

06 Nov 00:49
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Merge pull request #670 from microsoft/develop

Bring HDR chromaticity naming fix to master