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orbital_mouse.h
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orbital_mouse.h
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// Copyright 2023 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @file orbital_mouse.h
* @brief Orbital Mouse - a polar approach to mouse key control.
*
* Orbital Mouse is a userspace library that replaces QMK Mouse Keys. The
* pointer moves according to a heading direction. Two keys move forward and
* backward along that direction while another two keys steer.
*
* To add this library to your keymap, call process_orbital_mouse() from
* process_record_user() and orbital_mouse_task() from matrix_scan_user() in
* keymap.c as described below, and in rules.mk, add
*
* SRC += features/orbital_mouse.c
* MOUSE_ENABLE = yes
*
* Then use the "OM_*" Orbital Mouse keycodes in your layout. A suggested
* right-handed layout for Orbital Mouse control is
*
* OM_DBLS, OM_BTNS, OM_U , OM_BTN2, OM_SEL1,
* OM_HLDS, OM_L , OM_D , OM_R , OM_SEL2,
* OM_RELS, OM_W_D , OM_W_U , OM_BTN3, OM_SEL3,
*
* For full documentation, see
* <https://getreuer.info/posts/keyboards/orbital-mouse>
*/
#pragma once
#include "quantum.h"
/**
* Handler function for Orbital Mouse.
*
* In your keymap.c, handle Orbital Mouse from your `process_record_user()`
* function by calling this function as:
*
* #include "features/orbital_mouse.h"
*
* bool process_record_user(uint16_t keycode, keyrecord_t* record) {
* if (!process_orbital_mouse(keycode, record)) { return false; }
*
* // Your macros ...
* return true;
* }
*/
bool process_orbital_mouse(uint16_t keycode, keyrecord_t* record);
/**
* Matrix task function for Orbital Mouse.
*
* Call this function from your `matrix_scan_user()` function in keymap.c:
*
* void matrix_scan_user(void) {
* orbital_mouse_task();
*
* // Other tasks ...
* }
*/
void orbital_mouse_task(void);
/**
* Sets the pointer movement speed curve at run time.
*
* This function enables dynamically switching between multiple speed curves.
*
* @param speed_curve Pointer to an array of size 16. If NULL, the speed curve
* defined by ORBITAL_MOUSE_SPEED_CURVE is set.
*/
void set_orbital_mouse_speed_curve(const uint8_t* speed_curve);
/**
* Gets the heading direction as a value in 0-63.
*
* Value 0 is up, and values increase in the counter-clockwise direction.
*
* 0 = up 32 = down
* 8 = up-left 40 = down-right
* 16 = left 48 = right
* 24 = down-left 56 = up-right
*/
uint8_t get_orbital_mouse_angle(void);
/** Sets the heading direction. */
void set_orbital_mouse_angle(uint8_t angle);
// The following defines the keycodes for Orbital Mouse. 28 keycodes are needed.
// While keycodes for userspace features are conventionally allocated in the
// user-defined keycode range, that range is limited (32 keycodes). It would be
// unreasonable to allocate Orbital Mouse's keys there. Being a Mouse Keys
// replacement, we repurpose the Mouse Keys keycodes (`KC_MS_U`, `KC_BTN1`,
// etc.) for the analogous functions in Orbital Mouse. We also repurpose the
// block of keycodes `UC(0x41)` to `UC(0x49)`. These keycode represent Unicode
// input of ASCII characters, which seems unlikely to be missed.
enum {
/** Move forward. */
OM_U = KC_MS_U,
/** Move backward. */
OM_D = KC_MS_D,
/** Steer left (counter-clockwise). */
OM_L = KC_MS_L,
/** Steer right (clockwise). */
OM_R = KC_MS_R,
/** Mouse wheel up. */
OM_W_U = KC_WH_U,
/** Mouse wheel down. */
OM_W_D = KC_WH_D,
/** Mouse wheel left. */
OM_W_L = KC_WH_L,
/** Mouse wheel right. */
OM_W_R = KC_WH_R,
/** Press mouse button 1. */
OM_BTN1 = KC_BTN1,
/** Press mouse button 2. */
OM_BTN2 = KC_BTN2,
/** Press mouse button 3. */
OM_BTN3 = KC_BTN3,
/** Press mouse button 4. */
OM_BTN4 = KC_BTN4,
/** Press mouse button 5. */
OM_BTN5 = KC_BTN5,
/** Press mouse button 6. */
OM_BTN6 = KC_BTN6,
/** Press mouse button 7. */
OM_BTN7 = KC_BTN7,
/** Press mouse button 8. */
OM_BTN8 = KC_BTN8,
/** Press the selected mouse button. */
OM_BTNS = KC_ACL0,
/** Hold the selected mouse button. */
OM_HLDS = KC_ACL1,
/** Release the selected mouse button. */
OM_RELS = KC_ACL2,
/** Double click the selected mouse button. */
OM_DBLS = UC(0x41),
/** Select mouse button 1. */
OM_SEL1 = OM_DBLS + 1,
/** Select mouse button 2. */
OM_SEL2 = OM_DBLS + 2,
/** Select mouse button 3. */
OM_SEL3 = OM_DBLS + 3,
/** Select mouse button 4. */
OM_SEL4 = OM_DBLS + 4,
/** Select mouse button 5. */
OM_SEL5 = OM_DBLS + 5,
/** Select mouse button 6. */
OM_SEL6 = OM_DBLS + 6,
/** Select mouse button 7. */
OM_SEL7 = OM_DBLS + 7,
/** Select mouse button 8. */
OM_SEL8 = OM_DBLS + 8,
};