Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Parsec virtual xinput gamepad doesn't function correctly #25

Open
HarmonyFriends opened this issue Aug 20, 2022 · 2 comments
Open

Parsec virtual xinput gamepad doesn't function correctly #25

HarmonyFriends opened this issue Aug 20, 2022 · 2 comments

Comments

@HarmonyFriends
Copy link

When streaming the game through the streaming app Parsec, no input is detected. Parsec's virtual controller shows up as a normal "Controller (XBOX 360 For Windows)" and functions in other Xinput games, as well as in SADX when the input mod is disabled, albeit with the normal characteristic camera spinning bug.

@michael-fadely
Copy link
Owner

I believe Parsec uses the ViGEmBus driver. I use this for emulating an Xbox 360 controller with my DualShock 4 as well, and it appears to be working. Are you trying to play multi player, or single player? If single player, do you have a physical controller connected to the Parsec host system? If so, your virtual Parsec controller will end up in XInput and SADX's virtual port 2, which means you only have 2P Tails input

@HarmonyFriends
Copy link
Author

It's fixed in Version 2.6, for the most part; I'm running into one strange issue, which is that the LT/RT camera controls only function while the analog stick is moving. I've confirmed this is not an issue with Parsec as the Z Axis movement shows up correctly in the Windows USB game controller control panel. The issue disappears while using Steam Input, so it's probably specific to how SDL is handling Parsec's virtual gamepad and maybe out of your control.

@HarmonyFriends HarmonyFriends changed the title Parsec virtual xinput gamepad is not recognized Parsec virtual xinput gamepad doesn't function correctly Aug 24, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants