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It's too dynamic for AssemblyScript and isn't really needed now that we advance the game with a DFA. We can just get a full tree of game state after every step with a function call from the outside. After that is removed, we can also remove Proxy code which wouldn't be supported in AS either.
The text was updated successfully, but these errors were encountered:
It's too dynamic for AssemblyScript and isn't really needed now that we advance the game with a DFA. We can just get a full tree of game state after every step with a function call from the outside. After that is removed, we can also remove Proxy code which wouldn't be supported in AS either.
The text was updated successfully, but these errors were encountered: