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proc.h
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proc.h
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#include "param.h"
#include "date.h"
// Per-CPU state
#define SYS_CALL_NUMBERS 23 /// @todo move this to appropriate place
#define MAX_ARGUMENTS_NUMBER 3
#define MAX_SYS_CALL_NUMBERS 16
#define MAX_CHARP_SIZE 16
#define MAX_INTP_SIZE 16
#define FIRST 0
#define SECOND 1
#define THIRD 2
enum argument_type {
VOID,
INT,
CHARP
};
struct argumnet
{
enum argument_type type;
int int_value;
char charp_value[MAX_CHARP_SIZE];
};
struct system_call_status {
struct rtcdate time;
struct argumnet arguments[MAX_ARGUMENTS_NUMBER];
};
struct system_call {
int number_of_calls;
struct system_call_status system_calls[MAX_SYS_CALL_NUMBERS];
};
struct system_call system_calls[SYS_CALL_NUMBERS];
struct system_call process_system_calls[NPROC][SYS_CALL_NUMBERS];
struct cpu {
uchar apicid; // Local APIC ID
struct context *scheduler; // swtch() here to enter scheduler
struct taskstate ts; // Used by x86 to find stack for interrupt
struct segdesc gdt[NSEGS]; // x86 global descriptor table
volatile uint started; // Has the CPU started?
int ncli; // Depth of pushcli nesting.
int intena; // Were interrupts enabled before pushcli?
struct proc *proc; // The process running on this cpu or null
};
extern struct cpu cpus[NCPU];
extern int ncpu;
//PAGEBREAK: 17
// Saved registers for kernel context switches.
// Don't need to save all the segment registers (%cs, etc),
// because they are constant across kernel contexts.
// Don't need to save %eax, %ecx, %edx, because the
// x86 convention is that the caller has saved them.
// Contexts are stored at the bottom of the stack they
// describe; the stack pointer is the address of the context.
// The layout of the context matches the layout of the stack in swtch.S
// at the "Switch stacks" comment. Switch doesn't save eip explicitly,
// but it is on the stack and allocproc() manipulates it.
struct context {
uint edi;
uint esi;
uint ebx;
uint ebp;
uint eip;
};
enum procstate { UNUSED, EMBRYO, SLEEPING, RUNNABLE, RUNNING, ZOMBIE };
// Per-process state
struct proc {
int last_system_call;
uint sz; // Size of process memory (bytes)
pde_t* pgdir; // Page table
char *kstack; // Bottom of kernel stack for this process
enum procstate state; // Process state
int pid; // Process ID
struct proc *parent; // Parent process
struct trapframe *tf; // Trap frame for current syscall
struct context *context; // swtch() here to run process
void *chan; // If non-zero, sleeping on chan
int killed; // If non-zero, have been killed
struct file *ofile[NOFILE]; // Open files
struct inode *cwd; // Current directory
char name[16]; // Process name (debugging)
};
// Process memory is laid out contiguously, low addresses first:
// text
// original data and bss
// fixed-size stack
// expandable heap