Skip to content
This repository has been archived by the owner on Oct 7, 2021. It is now read-only.

Rigbits: eyeRigger value blink #77

Open
liudger opened this issue Apr 13, 2021 · 2 comments
Open

Rigbits: eyeRigger value blink #77

liudger opened this issue Apr 13, 2021 · 2 comments

Comments

@liudger
Copy link
Contributor

liudger commented Apr 13, 2021

In the eyeRigger, the blink max value could be 10. This wil result in more precision
Also it would be nice it could got negative to open eyes more without going for manual controls

@liudger liudger changed the title eyeRigger value blink Rigbits: eyeRigger value blink Apr 13, 2021
@miquelcampos
Copy link
Member

the negative value is possible.
But changing the value to a range of 10 will break back compatibility with the previous rig. Since we use Data-centric rigging we rebuild the rig many times with mGear updates. That will change the animation.
Maybe as an optional value or range can be done in the future.

As an alternative option you can use the channel Master to dial with more precision ;)

@liudger
Copy link
Contributor Author

liudger commented May 14, 2021

Rigbits: add option to have value till 10 in facial rigger eyes #78

I made it backwards compatible

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants