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Rigbits: Facial Rigger do not take into account side index #51

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jdrese opened this issue Feb 21, 2020 · 2 comments
Open

Rigbits: Facial Rigger do not take into account side index #51

jdrese opened this issue Feb 21, 2020 · 2 comments
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enhancement New feature or request

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@jdrese
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jdrese commented Feb 21, 2020

Hi @miquelcampos

For now the facial rigger do not take into account (or at least the eyelids doesn't) the side INDEXING. Meaning that the controls get named like followed eye_L_lowOutMid_ctl. Maybe we should add into the UI an indexing value so that the controls get created like follow eye_L0_lowOutMid_ctl

What do you think?

@jdrese jdrese added enhancement New feature or request question Further information is requested labels Feb 21, 2020
@jdrese jdrese self-assigned this Feb 21, 2020
@miquelcampos
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@jdrese it is a good idea. :) That should give more consistency with the names.

I am also planning to review the tool later this year to make it work with the game export tool

@jdrese jdrese removed the question Further information is requested label Feb 21, 2020
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jdrese commented Feb 21, 2020

Okay then I will get to it later next week.

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