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This repository has been archived by the owner on May 19, 2022. It is now read-only.
I have discovered a bit of a flipping problem with the leg_3jnt_01 component.
The leg component has joints ranging from leg_L0_0_jnt through to leg_L0_9_jnt followed by leg_L0_end_jnt.
The flipping occurs when rotating leg_L0_ik_ctl in positive X. 91.068 is the exact number where the flip occurs (the guide is kept in default arrangement for the test).
At 91.068 rotation X on the IK control leg_L0_9_jnt and leg_L0_end_jnt flips from zero to -180. When skinning to these joints it becomes quite obvious when the flipping occurs.
My use case is a cat leg and the IK controller get rotated to curl the paw while walking for example.
The text was updated successfully, but these errors were encountered:
This problem can perhaps be fixed if the way the foot connects to the leg is setup in a way that it has a control that when rotated only affects the foot but when translated affects both ik effector and foot.
Hi Miquel,
I have discovered a bit of a flipping problem with the leg_3jnt_01 component.
The leg component has joints ranging from leg_L0_0_jnt through to leg_L0_9_jnt followed by leg_L0_end_jnt.
The flipping occurs when rotating leg_L0_ik_ctl in positive X. 91.068 is the exact number where the flip occurs (the guide is kept in default arrangement for the test).
At 91.068 rotation X on the IK control leg_L0_9_jnt and leg_L0_end_jnt flips from zero to -180. When skinning to these joints it becomes quite obvious when the flipping occurs.
My use case is a cat leg and the IK controller get rotated to curl the paw while walking for example.
The text was updated successfully, but these errors were encountered: