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This repository has been archived by the owner on Oct 7, 2021. It is now read-only.
Describe the bug
If a component's IK Reference Array has multiple objects, and its connector is set to orientation (instead of standard), an orientConstraint is made with an "averaged" offset. This differs from the standard connector setting, where a parentConstraint is made (but offset is maintained).
To Reproduce
Steps to reproduce the behavior:
Create multiple control_01 objects (e.g. create 4 of them)
Name one control: "hand" (this is optional, but I'll refer to this later as "hand")
Adjust orientation on all control_01 objects -- by large amounts
In "Component Setting" for each control_01, uncheck "World Space Orientation Align"
Add all control_01 objects to hand control's IK Reference Array
In "Main Settings" for hand control, change connector to "orientation"
Build rig from guides
Observe "averaged" orientation on the hand control
Screenshots
Additional information
NOTE: In screenshots, "EPIC_control_01" was used -- however this behavior is identical to the "control_01" component
Maya version: 2019.3.1
mGear version: 3.7.11
The text was updated successfully, but these errors were encountered:
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Describe the bug
If a component's IK Reference Array has multiple objects, and its connector is set to orientation (instead of standard), an orientConstraint is made with an "averaged" offset. This differs from the standard connector setting, where a parentConstraint is made (but offset is maintained).
To Reproduce
Steps to reproduce the behavior:
Screenshots
Additional information
NOTE: In screenshots, "EPIC_control_01" was used -- however this behavior is identical to the "control_01" component
Maya version: 2019.3.1
mGear version: 3.7.11
The text was updated successfully, but these errors were encountered: