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VolumetricFractalNoise_Strings.h
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VolumetricFractalNoise_Strings.h
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#pragma once
typedef enum {
StrID_NONE,
StrID_Name,
StrID_Description,
// noise properties
StrID_Noise_Param_Group_Name,
StrID_Noise_Color_Param_Name,
StrID_Noise_Contrast_Param_Name,
StrID_Noise_Density_Param_Name,
StrID_Noise_Transform_Param_Group_Name,
StrID_Noise_Transform_Position_Param_Name,
StrID_Noise_Transform_ScaleX_Param_Name,
StrID_Noise_Transform_ScaleY_Param_Name,
StrID_Noise_Transform_ScaleZ_Param_Name,
StrID_Noise_Transform_RotateX_Param_Name,
StrID_Noise_Transform_RotateY_Param_Name,
StrID_Noise_Transform_RotateZ_Param_Name,
StrID_Noise_Octave_Param_Name,
StrID_Noise_Evolution_Param_Name,
// fall off properties
StrID_FallOff_Param_Group_Name,
StrID_FallOff_SizeX_Param_Name,
StrID_FallOff_SizeY_Param_Name,
StrID_FallOff_SizeZ_Param_Name,
StrID_FallOff_Power_Param_Name,
// box properties
StrID_Geometry_Param_Group_Name,
StrID_Geometry_Position_Param_Name,
StrID_Geometry_SizeX_Param_Name,
StrID_Geometry_SizeY_Param_Name,
StrID_Geometry_SizeZ_Param_Name,
StrID_Geometry_RotateX_Param_Name,
StrID_Geometry_RotateY_Param_Name,
StrID_Geometry_RotateZ_Param_Name,
// render properties
StrID_Render_Param_Group_Name,
StrID_Render_CastResolution_Params_Name,
StrID_Render_DistanceAttenuation_Params_Name,
StrID_NUMTYPES
} StrIDType;