diff --git a/src/main/resources/assets/liquidbounce/lang/zh_cn.json b/src/main/resources/assets/liquidbounce/lang/zh_cn.json index e276254a8b7..aed1eae690e 100644 --- a/src/main/resources/assets/liquidbounce/lang/zh_cn.json +++ b/src/main/resources/assets/liquidbounce/lang/zh_cn.json @@ -19,7 +19,7 @@ "liquidbounce.command.binds.subcommand.list.result.bindings": "快捷键", "liquidbounce.command.binds.subcommand.list.result.noBindings": "未找到任何快捷键。", "liquidbounce.command.binds.subcommand.list.result.page": "页数: %s", - "liquidbounce.command.binds.subcommand.list.result.pageNumberTooLarge": "你所输入的页数过大,最大页数是 %d 页。", + "liquidbounce.command.binds.subcommand.list.result.pageNumberTooLarge": "你输入的页数过大,一共有 %d 页。", "liquidbounce.command.binds.subcommand.remove.description": "移除快捷键。", "liquidbounce.command.binds.subcommand.remove.parameter.name.description": "模块名。", "liquidbounce.command.binds.subcommand.remove.result.bindRemoved": "已移除模块 \"%s\" 的快捷键。", @@ -33,11 +33,11 @@ "liquidbounce.command.client.subcommand.info.result.clientAuthor": "客户端作者: %s", "liquidbounce.command.client.subcommand.info.result.clientName": "客户端名字: %s", "liquidbounce.command.client.subcommand.info.result.clientVersion": "客户端版本: %s", - "liquidbounce.command.client.subcommand.appearance.subcommand.show.result.showingAppearance": "客户端外观现在再次可见。 欣赏美景!", - "liquidbounce.command.client.subcommand.appearance.subcommand.hide.result.hidingAppearance": "客户端外观现已隐藏。如果您想恢复它,请输入命令“.client appearance show”或在任何非游戏 GUI 中按 2x CRTL+SHIFT。", - "liquidbounce.command.client.subcommand.appearance.subcommand.hide.result.alreadyHidingAppearance": "客户端外观已隐藏。如果要恢复,请输入命令“.client appearance show”。", - "liquidbounce.command.client.subcommand.appearance.subcommand.show.result.alreadyShowingAppearance": "客户端外观已可见。您是否希望重新启用 HUD?输入:'.t HUD'。", - "liquidbounce.command.client.subcommand.reload.description": "重新加载你的客户端.", + "liquidbounce.command.client.subcommand.appearance.subcommand.show.result.showingAppearance": "客户端外观现在再次可见。欣赏美景!", + "liquidbounce.command.client.subcommand.appearance.subcommand.hide.result.hidingAppearance": "客户端外观现在已隐藏。如果你想恢复它,请输入命令‘.client appearance show’或在任何非游戏GUI中按2x CRTL+SHIFT。", + "liquidbounce.command.client.subcommand.appearance.subcommand.hide.result.alreadyHidingAppearance": "客户端外观并非可见。如果你想恢复它,请输入命令‘.client appearance show’。", + "liquidbounce.command.client.subcommand.appearance.subcommand.show.result.alreadyShowingAppearance": "客户端外观并未隐藏。你想重新开启HUD?输入:'.t HUD'。", + "liquidbounce.command.client.subcommand.reload.description": "重新加载客户端。", "liquidbounce.command.config.subcommand.list.result.loading": "正在加载在线配置文件...", "liquidbounce.command.config.subcommand.load.description": "加载配置文件。", "liquidbounce.command.config.subcommand.load.parameter.name.description": "配置文件的名称。", @@ -121,7 +121,9 @@ "liquidbounce.command.help.parameter.page.description": "要显示的页数。", "liquidbounce.command.help.result.help": "帮助", "liquidbounce.command.help.result.pageCount": "页数: %s", - "liquidbounce.command.help.result.pageNumberTooLarge": "你所输入的页数过大,最大页数是 %d 页。", + "liquidbounce.command.help.result.pageNumberTooLarge": "你输入的页数过大,一共有 %d 页。", + "liquidbounce.command.help.result.previous": "上一页", + "liquidbounce.command.help.result.next": "下一页", "liquidbounce.command.hide.description": "隐藏模块。", "liquidbounce.command.hide.subcommand.clear.description": "显示所有模块。", "liquidbounce.command.hide.subcommand.clear.result.modulesUnhidden": "已显示所有模块。", @@ -134,7 +136,7 @@ "liquidbounce.command.hide.subcommand.list.result.hidden": "隐藏", "liquidbounce.command.hide.subcommand.list.result.noHiddenModules": "没有隐藏的模块。", "liquidbounce.command.hide.subcommand.list.result.page": "页数", - "liquidbounce.command.hide.subcommand.list.result.pageNumberTooLarge": "你所输入的页数过大,最大页数是 %d 页。", + "liquidbounce.command.hide.subcommand.list.result.pageNumberTooLarge": "你输入的页数过大,一共有 %d 页。", "liquidbounce.command.hide.subcommand.unhide.description": "显示一个模块。", "liquidbounce.command.hide.subcommand.unhide.parameter.name.description": "模块名字。", "liquidbounce.command.hide.subcommand.unhide.result.moduleNotFound": "找不到 \"%s\" 模块。", @@ -151,7 +153,7 @@ "liquidbounce.command.items.subcommand.list.result.list": "列表", "liquidbounce.command.items.subcommand.list.result.page": "页数", "liquidbounce.command.items.subcommand.list.result.pageCount": "页数: %s", - "liquidbounce.command.items.subcommand.list.result.pageNumberTooLarge": "你所输入的页数过大,最大页数是 %d 页。", + "liquidbounce.command.items.subcommand.list.result.pageNumberTooLarge": "你输入的页数过大,一共有 %d 页。", "liquidbounce.command.items.subcommand.remove.description": "从不视为方块列表中移除方块。", "liquidbounce.command.items.subcommand.remove.parameter.block.description": "方块名 (例如: \"minecraft:stone\")", "liquidbounce.command.items.subcommand.remove.result.blockNotExists": "名为 %s 的方块不存在。", @@ -258,25 +260,36 @@ "liquidbounce.command.xray.subcommand.list.result.list": "列表", "liquidbounce.command.xray.subcommand.list.result.page": "页数", "liquidbounce.command.xray.subcommand.list.result.pageCount": "页数: %s", - "liquidbounce.command.xray.subcommand.list.result.pageNumberTooLarge": "你所输入的页数过大,最大页数是 %d 页。", + "liquidbounce.command.xray.subcommand.list.result.pageNumberTooLarge": "你输入的页数过大,一共有 %d 页。", "liquidbounce.command.xray.subcommand.remove.description": "从渲染列表中移除方块。", "liquidbounce.command.xray.subcommand.remove.parameter.block.description": "方块名 (例如: \"minecraft:stone\")", "liquidbounce.command.xray.subcommand.remove.result.blockNotExists": "名为 %s 的方块不存在。", "liquidbounce.command.xray.subcommand.remove.result.blockNotFound": "渲染列表中没有名为 %s 的方块。", "liquidbounce.command.xray.subcommand.remove.result.blockRemoved": "已将名为 %s 的方块从渲染列表中移除。", - "liquidbounce.command.fakeplayer.mustBeInGame": "您不在游戏中。", - "liquidbounce.command.fakeplayer.noFakePlayers": "您的世界中目前没有虚假玩家。", - "liquidbounce.command.fakeplayer.fakePlayerSpawned": "在 X: %s, Y: %s, Z: %s 处生成了一个虚假玩家。", - "liquidbounce.command.fakeplayer.recordingForTooLong": "您录制的时间已经太长了。正在中止...", + "liquidbounce.command.fakeplayer.description": "允许你生成客户端玩家。", + "liquidbounce.command.fakeplayer.mustBeInGame": "你不在游戏中。", + "liquidbounce.command.fakeplayer.noFakePlayers": "你的世界中目前没有假玩家。", + "liquidbounce.command.fakeplayer.fakePlayerSpawned": "在X:%s,Y:%s,Z:%s生成了一个假玩家。", + "liquidbounce.command.fakeplayer.recordingForTooLong": "你已经录制太久了。正在中止…", "liquidbounce.command.fakeplayer.stoppedRecording": "录制已停止", - "liquidbounce.command.fakeplayer.subcommand.remove.result.fakePlayerRemoved": "在 X: %s, Y: %s, Z: %s 处删除了一个虚假玩家。", - "liquidbounce.command.fakeplayer.subcommand.remove.result.noFakePlayerNamed": "没有名为 \"%s\" 的虚假玩家。", + "liquidbounce.command.fakeplayer.subcommand.remove.result.fakePlayerRemoved": "删除了一个在X:%s,Y:%s,Z:%s的虚假玩家。", + "liquidbounce.command.fakeplayer.subcommand.remove.result.noFakePlayerNamed": "没有名为“%s”的假玩家。", "liquidbounce.command.fakeplayer.subcommand.remove.result.currentlySpawned": "可能为:", - "liquidbounce.command.fakeplayer.subcommand.startrecording.result.alreadyRecording": "您已在录制。", + "liquidbounce.command.fakeplayer.subcommand.startrecording.result.alreadyRecording": "你已在录制。", "liquidbounce.command.fakeplayer.subcommand.startrecording.result.startedRecording": "已开始录制。", "liquidbounce.command.fakeplayer.subcommand.startrecording.result.startedRecordingNotification": "已开始录制", - "liquidbounce.command.fakeplayer.subcommand.endrecording.result.notRecording": "您未在录制。", - "liquidbounce.command.fakeplayer.subcommand.endrecording.result.somethingWentWrong": "出现错误。似乎没有记录路径。", + "liquidbounce.command.fakeplayer.subcommand.endrecording.result.notRecording": "你未在录制。", + "liquidbounce.command.fakeplayer.subcommand.endrecording.result.somethingWentWrong": "出了点问题。似乎没有录制到路径。", + "liquidbounce.command.autodisable.subcommand.list.result.modules": "模块", + "liquidbounce.command.autodisable.subcommand.list.result.page": "页", + "liquidbounce.command.autodisable.subcommand.list.result.noModules": "未找到模块", + "liquidbounce.command.autodisable.subcommand.list.result.pageNumberTooLarge": "你输入的页数过大,一共有 %s 页。", + "liquidbounce.command.autodisable.subcommand.add.result.moduleNotFound": "未找到模块\"%s\"。", + "liquidbounce.command.autodisable.subcommand.add.result.moduleIsPresent": "模块\"%s\"已经添加过了。", + "liquidbounce.command.autodisable.subcommand.add.result.moduleAdded": "已添加模块\"%s\"。", + "liquidbounce.command.autodisable.subcommand.remove.result.moduleNotFound": "未找到模块\"%s\"。", + "liquidbounce.command.autodisable.subcommand.remove.result.moduleNotPresent": "模块\"%s\"未被添加。", + "liquidbounce.command.autodisable.subcommand.remove.result.moduleRemoved": "已移除模块\"%s\"。", "liquidbounce.commandManager.commandNotExecutable": "无法执行命令 \"%s\"。", "liquidbounce.commandManager.commandTakesNoParameters": "命令没有包含任何参数。", "liquidbounce.commandManager.exceptionOccurred": "无法执行命令。%s", @@ -302,7 +315,7 @@ "liquidbounce.liquidchat.writeMessage": "发送消息: %s", "liquidbounce.liquidchat.writePrivateMessage": "发送私信: %s", "liquidbounce.module.civBreak.description": "允许你更快地挖掘方块。", - "liquidbounce.module.civBreak.value.switch.description": "静默切换到正确的工具或使用自动工具(如果启用)。", + "liquidbounce.module.civBreak.value.switch.description": "静默切换到正确的工具,或在AutoTool启用时使用AutoTool。", "liquidbounce.module.ESP.description": "允许你透过墙看到你选中的目标。", "liquidbounce.module.abortBreaking.description": "允许你在停止破坏方块的时候不会丢失破坏进度。", "liquidbounce.module.aimbot.description": "自动瞄准附近的目标。", @@ -311,6 +324,7 @@ "liquidbounce.module.antiAFK.description": "防止你因为挂机而被踢出服务器。", "liquidbounce.module.antiBlind.description": "防止各种视觉效果遮挡视线。", "liquidbounce.module.antiBot.description": "检测并防止你攻击反作弊生成的假人。", + "liquidbounce.module.antiBounce.description": "防止你被粘液块反弹。", "liquidbounce.module.antiCactus.description": "防止受到仙人掌的伤害。", "liquidbounce.module.antiExploit.description": "防止服务器利用客户端漏洞。", "liquidbounce.module.antiLevitation.description": "避免受到失重/缓降效果。", @@ -388,9 +402,19 @@ "liquidbounce.module.fly.description": "允许你在生存模式飞行。", "liquidbounce.module.fly.messages.vulcanGhostNewMessage": "在幽灵模式下飞到任何你想去的地方。当你准备好后,按下使用按钮,跳起来并随意走动,你将被拉回到你飞到的地方。", "liquidbounce.module.fly.messages.vulcanGhostOldMessage": "飞到任何你想去的地方。当你想要降落时,走到悬崖边缘或跳起来并朝任何方向走。如果AutoDisable选项已关闭,请手动关闭模块。", - "liquidbounce.module.fly.messages.cubecraft20thAprBoostUsage": "飞行只能通过伤害滥用来发挥作用。等待几秒钟,直到您准备好在回合开始时飞行!", + "liquidbounce.module.fly.messages.cubecraft20thAprBoostUsage": "飞行仅依靠滥用伤害运作。等待几秒钟,直到回合开始,你准备好飞行!", "liquidbounce.module.fly.messages.cubecraft20thAprBoostMessage": "已受到伤害,开始加速…", "liquidbounce.module.focus.description": "使你只攻击一个特定的敌人。", + "liquidbounce.module.betterChat.description": "改进游戏内聊天。", + "liquidbounce.module.betterChat.screenshot.saved": "截图已保存", + "liquidbounce.module.betterChat.screenshot.copy": "复制", + "liquidbounce.module.betterChat.screenshot.open": "打开", + "liquidbounce.module.betterChat.screenshot.fail": "无法保存截图", + "liquidbounce.module.betterChat.screenshot.copyFail": "复制失败", + "liquidbounce.module.betterChat.screenshot.copySuccess": "复制成功", + "liquidbounce.module.betterChat.value.infiniteLength.description": "禁用聊天历史的100条限制。", + "liquidbounce.module.betterChat.value.antiClear.description": "保护你的聊天记录不被清除。", + "liquidbounce.module.betterChat.value.antiClear.betterScreenshotMessages": "发送一个更高级的截图消息,并将复制作为快捷操作。", "liquidbounce.module.forceUnicodeChat.description": "将你发送的聊天信息转换成Unicode编码。", "liquidbounce.module.freeCam.description": "允许你的视野离开身体。", "liquidbounce.module.freeze.description": "允许在服务器不知道的情况下将你冻结在你现在的位置。", @@ -401,10 +425,10 @@ "liquidbounce.module.fullBright.description": "无限夜视效果,让你在黑暗中看清一切。", "liquidbounce.module.ghostHand.description": "允许你透过墙跟一个选中的方块交互。", "liquidbounce.module.handDerp.description": "不断在主手和副手之间切换。", - "liquidbounce.module.highJump.description": "允许您跳得更高。", + "liquidbounce.module.highJump.description": "允许你跳得更高。", "liquidbounce.module.hitbox.description": "扩大目标的命中框。", - "liquidbounce.module.holeESP.description": "检测并显示水晶 PvP 的安全点。", - "liquidbounce.module.hud.description": "显示带有各种有用工具的游戏内覆盖。", + "liquidbounce.module.holeESP.description": "检测并显示水晶PvP的安全点。", + "liquidbounce.module.hud.description": "显示一个游戏内叠加界面,包含多种有用的工具。", "liquidbounce.module.hud.messages.hidingAppearance": "客户端外观当前已隐藏。使用‘.client appearance show’重新启用它。", "liquidbounce.module.ignite.description": "自动点燃在你周围的敌人。", "liquidbounce.module.inventoryCleaner.description": "自动整理背包并丢弃不需要的物品。", @@ -419,8 +443,8 @@ "liquidbounce.module.clickTp.messages.start": "传送中,向 %s,%s,%s…", "liquidbounce.module.clickTp.messages.success": "已传送到 %s,%s,%s", "liquidbounce.module.clickTp.messages.failed": "向 %s,%s,%s 传送失败", - "liquidbounce.module.clickTp.messages.noSelection": "您无法传送到那里。", - "liquidbounce.module.clickTp.messages.noSuitableBlock": "%s, %s, %s 不适合传送至。", + "liquidbounce.module.clickTp.messages.noSelection": "你无法传送到那里。", + "liquidbounce.module.clickTp.messages.noSuitableBlock": "%s, %s, %s 不适合传送。", "liquidbounce.module.kick.description": "将自己踢出服务器。", "liquidbounce.module.kick.messages.cantEnableInSingleplayer": "单人游戏中无法开启Kick。", "liquidbounce.module.killAura.description": "自动攻击周围的敌人。", @@ -462,8 +486,8 @@ "liquidbounce.module.projectilePuncher.description": "自动把射向你的火球或潜影贝导弹打回去。", "liquidbounce.module.quickPerspectiveSwap.description": "允许你快速切换游戏视角。", "liquidbounce.module.reach.description": "允许你触及更远的距离。", - "liquidbounce.module.timeShift.description": "滥用 Minecraft 1.8 机制来实现更快的再生并消除火灾和毒药等负面状态影响.", - "liquidbounce.module.timeShift.messages.warningNot1_8": "警告:时间转换(Regen、Zoot 等)仅在 1.8 Minecraft 服务器上受支持!但是,您的客户端版本可以更高(1.17+)以便绕过。", + "liquidbounce.module.timeShift.description": "滥用Minecraft 1.8的机制来加速恢复,并移除火焰和毒药等负面状态效果。", + "liquidbounce.module.timeShift.messages.warningNot1_8": "警告:Time Shift(Regen、Zoot等)仅支持1.8版本的Minecraft服务器!但是,你的客户端版本可以更高(1.17+)以便绕过。", "liquidbounce.module.resourceSpoof.description": "假装接受服务器资源包。", "liquidbounce.module.reverseStep.description": "使你更快地下降。", "liquidbounce.module.richPresence.description": "在你的Discord丰富状态中显示客户端信息。", @@ -471,6 +495,9 @@ "liquidbounce.module.safeWalk.description": "防止你走下方块(类似潜行)。", "liquidbounce.module.scaffold.description": "自动在你脚下放方块搭路。", "liquidbounce.module.serverCrasher.description": "尝试利用已知的漏洞使服务器崩溃。", + "liquidbounce.module.serverCrasher.messages.signExploit.missingProtocolTranslator": "此漏洞需要ViaFabricPlus才能生效。", + "liquidbounce.module.serverCrasher.messages.signExploit.wrongProtocolVersion": "请将协议版本选为1.8以使此漏洞生效。", + "liquidbounce.module.serverCrasher.messages.signExploit.alteredSignPacket": "成功利用漏洞修改了告示牌数据包。", "liquidbounce.module.spider.description": "允许你像蜘蛛侠一样爬墙。", "liquidbounce.module.skinDerp.description": "使你皮肤的不同层次反复开关。", "liquidbounce.module.sleepWalker.description": "允许你在睡觉时走动,并减小你的碰撞箱。",