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PlayerView.py
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PlayerView.py
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"""This module contains code for a player view
"""
from tkinter import *
from tkinter import ttk as tk
class PlayerView:
"""
A player picker view
Attributes:
main_frame (obj): the tkinter frame object that contains the player view
"""
def __init__(self, master, avatar_file, default_name):
"""The player view constructor
Note:
The player view must be manually shown view the main frame attribute
Args:
master (obj): The Tkinter master object that contains the player view
avatar_file (str): The file path to the avatar picture file
default_name (str): The default name for the player
"""
self._tk_master = master
self.main_frame = tk.Frame(self._tk_master)
# Avatar Image
self._avatar_file = avatar_file
self._image_file = PhotoImage(file=avatar_file)
self._image = tk.Label(self.main_frame, image=self._image_file)
self._image.grid(row=1, column=0, columnspan=2, sticky=N + S + E + W)
# Player Controls
self._btn_add_remove = tk.Button(self.main_frame, text=" + Add Player ", command=self.toggle_player)
self._btn_add_remove.grid(row=2, column=0, columnspan=2, sticky=N + S + E + W)
# Player Type
OPTIONS = ["Human", "Computer"]
self._player_type = StringVar()
self._player_type.set(OPTIONS[0])
self._cbo_player_type = OptionMenu(self.main_frame, self._player_type, *OPTIONS)
self._cbo_player_type.grid(row=0, column=0, sticky=N + S + E + W, columnspan=2)
self._lbl_player_name = tk.Label(self.main_frame, text="Player Name: ")
self._lbl_player_name.grid(row=3, column=0, sticky=N + S + E + W)
self._txt_player_name = tk.Entry(self.main_frame, width=10, text=default_name)
self._txt_player_name.grid(row=3, column=1, sticky=N + S + E + W)
self._txt_player_name.delete(0, END)
self._txt_player_name.insert(0, default_name)
self._added = False
@property
def added(self):
"""
Get whether or not the player has been added to the game
"""
return self._added
@property
def player_type(self):
"""
Get whether or not the player is a Human or computer
"""
return self._player_type.get()
@property
def player_name(self):
return self._txt_player_name.get()
@property
def avatar_file(self):
"""
Get the avatar file path
"""
return self._avatar_file
def toggle_player(self):
"""
Add/Remove the player to the game
"""
if self._added:
self._added = False
self._btn_add_remove.configure(text=" + Add Player ")
else:
self._added = True
self._btn_add_remove.configure(text="- Remove Player")