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Hm, I might be able to implement it in a hacky way by using the Skill List as a placeholder for the languages. |
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Try this version: polyglot.zip. Add skills with this pattern: |
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Currently the system has no support for languages.
https://gitlab.com/DogBoneZone/uesrpg-3e
List of languages are as follows: Cyrodilic, Ta'Agra, Nordic, Aldmeri, Jel, Dunmeri, Yoku, Bosmeri, Dwemeris, Falmer, Daedric, Ayleidoon, Dovah
Cyrodilic being the default.
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