Releases: mclemente/about-face
Releases · mclemente/about-face
3.18.1
- Removed the requirement for the Color Settings module. The Indicator Color setting now uses a simple color input to handle it.
- Updated translations. Special thanks to @DemianWright for adding the Finnish translation.
3.18: V10 Update
Merge pull request #39 from mclemente/V10-Update V10 update
3.17
3.16
- Split the
Enable token indicators
setting between a PC and NPC version. The NPC version "inherited" the current setting, the PC version will start as the default "Always". Just swap the settings around and it should affect all characters in the game. A PC is any character that has a player owner (as intoken.actor.hasPlayerOwner
). - Fixed the Disable Direction Indicator token setting not persisting on Prototype Tokens.
- Changed the Lock Rotation keybind to be GM-only and added a UI Notification when it is activated.
3.15
3.14
- New functionality: A character whose Token Prototype has a Rotation set will have it set as an Offset when placed on the map. This should make it easier for token images that are facing different directions.
- Toggle Token Rotation keybinding: Removed the Z key as default due to AZERTY and other keyboard patterns.
- Lock Vision to Rotation setting: Is turned off by default on new games. It was turned on previously to keep the functionality for old users. I hope most have updated to the latest version since then.
- Enable Token Indicators settings: Changed from Client scope to World scope (AKA it's a GM-only setting.
3.13: New Keybinding
- Added a new Keybinding:
Toggle Token Rotation
(default key: Z), which disables the token rotation until the key is pressed again. Contribution from @josmardias. - Removed the Step Back setting since the new keybind makes it redundant.
3.12: Sight Changes
New Setting: Step Back / Remember Token's Previous Position
Moving back to the last position the token moved from won't change its indicator or rotation. Useful for systems where turning your back on enemies is important or that use vision angles.
New Setting: Lock Vision to Rotation
Before, when the Lock Rotation token configuration was on, tokens' vision angle would still change according to the movement. Now you can disable this setting to keep your vision angles.
Other Changes
- Added prompts for when changing the Lock Indicator Rotation and Lock Rotation settings to make it easier for games with lot of scenes already set up.
- Added two "Apply to existing tokens" buttons to the Scene configuration menu to make it easier to change settings on scenes with tokens already set up. Remember to still click on Save Changes, though.
3.11
3.10.1: Japanese Localization
- Added Japanese localization. Contribution from @BrotherSharper.