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I have tried to implement frame by frame (using ffmep for decode the video and frame splitting) in this project. But its performance was soooo poor. But I think it can be possible.
@DevAndArtist I've been silent on this thread because this very quickly gets far out of my realm of experience. @skborhan what you're doing is how I would approach it, but only then even with compromises, like using super low-res video in a pixel video game and use nearest neighbor. I'd store each image uncompressed into an array and swap them out.
Proper search seem to point to PBOs for dealing with uncompressed video. Uncompressed video is absolutely massive, personally I just avoid it on mobile, but, iPhones are getting more powerful..
Hey there,
I'm not an expert in that kind of stuff, but I wonder if it is possible to port this shiny tool to support video input instead of images?!
I couldn't find any open-source iOS Framework which supports viewing equirectangular videos.
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