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Ahh.. I set out to merge the two, having read your suggestion a month ago, and did the exact opposite! I tied the both to the GLKViewController timer, probably because it was more intuitive in that moment, but I'm seeing a benefit to your suggested method is being able to remove the GLKView draw function. is this what you were thinking too?
Either way, great suggestion, I agree that both these functions can and should be tied to only 1 timer.
Rather than creating a timer for rendering (or using
GLKViewController
timer) what if theCMMotionManager
update triggered the next render loop?The text was updated successfully, but these errors were encountered: