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server.js
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server.js
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const express = require('express'); //requires express module
const socket = require('socket.io'); //requires socket.io module
var Timer = require('time-counter')
const fs = require('fs');
const { isContext } = require('vm');
const app = express();
var PORT = process.env.PORT || 3000;
const server = app.listen(PORT); //tells to host server on localhost:3000
//Playing variables:
app.use(express.static('public')); //show static files in 'public' directory
console.log('Server is running');
const io = socket(server);
//Game Variables:
var gameActive = false;
var runOnce = false;
var runOnce2 = false;
var runOnce3 = false;
var answerRunOnce = false;
let users = [];
let waitingUsers = [];
let startingCounter;
let gameCounterValue;
let answerTimerValue;
var countDownTimerStarting = new Timer({
direction: "down",
startValue: 20,
});
countDownTimerStarting.on('change', (y) => {
startingCounter = y;
});
var gameTimer = new Timer({
direction: "down",
startValue: 60,
});
gameTimer.on('change', (y) => {
gameCounterValue = y;
});
var answerTimer = new Timer({
direction: "down",
startValue: 30,
});
answerTimer.on('change', (y) => {
answerTimerValue = y;
});
var topics = ["well", "rain", "underground", "transpiration"]
var topic = ""
var roundOn = false
var c = 0;
var blue1;
var blue2;
var red1;
var red2;
var pointString;
var points = {
blue: 0,
red: 0
}
var runState = true;
var mouseAndroid = 0;
var runOnceEnd = false;
var someoneGuessed = false;
var connectedUsersNames = []
var valid = true;
var s = false;
//P5 Socket.io Connection------------------
io.on('connection', (socket) => {
socket.on('mainGame', () => {
})
//checks that there are at least 4 users connected before starting the game
socket.on('gameState', () => {
if (users.length >= 4) {
if (runOnce == false) {
runOnce = true;
users[0].team = "B"
users[1].team = "B"
users[2].team = "R"
users[3].team = "R"
console.log(users)
countDownTimerStarting.start();
}
if (startingCounter === "0:00") {
if (runOnce2 === false) {
runOnce2 = true;
runOnce3 = false;
}
//------------------------------------------------------------------------
//REFERENCE-------------
//0=not logged in
//1=logged in, waiting to start game
//2=logged in, game starting soon (countdown timer)
//3=logged in, guesser
//4=logged in, drawer
//5=answer screen
//6=final end screen
//-1 = test
if (c >= 4) {
//RUN ONCE
if (runOnceEnd === false) {
runOnceEnd = true;
if (points.red > points.blue) {
io.emit('winner', "R")
} else if (points.red < points.blue) {
io.emit('winner', "B")
} else if (points.red === points.blue) {
io.emit('winner', "N")
}
io.emit('gameState', 6)
}
} else {
if (roundOn == false) {
//Have algorithm take new topics and make sure not to take topics already used
topic = topics[c]
//Socket ids:
blue1 = users[0].id
blue2 = users[1].id
red1 = users[2].id
red2 = users[3].id
io.to(blue1).emit('team', "B")
io.to(blue2).emit('team', "B")
io.to(red1).emit('team', "R")
io.to(red2).emit('team', "R")
runOnceGame = false;
roundOn = true;
runState = true;
someoneGuessed = false;
c++;
} else {
if (runOnceGame == false) {
runOnceGame = true;
// change
io.emit('answerWord', topic)
if (c % 2 == 0) {
io.to(blue1).emit('gameState', 4);
io.to(blue2).emit('gameState', 3);
io.to(red1).emit('gameState', 4);
io.to(red2).emit('gameState', 3);
io.emit('answerWord', topic)
} else if (c % 2 == 1) {
io.to(blue1).emit('gameState', 3);
io.to(blue2).emit('gameState', 4);
io.to(red1).emit('gameState', 3);
io.to(red2).emit('gameState', 4);
io.emit('answerWord', topic)
}
gameTimer.start();
answerRunOnce = false;
}
io.emit('gameCounter', gameCounterValue)
if (gameCounterValue === "0:00") {
if (answerRunOnce == false) {
if (someoneGuessed == false) {
points.red = points.red + 1;
points.blue = points.blue + 1;
io.emit('roundWinner', "Nobody guessed! Both gets the point")
}
answerRunOnce = true;
roundOn = true;
// runOnceGame = false;
answerTimer.start()
// io.emit('answerWord', topic)
pointString = "Points: R: " + points.red + " B: " + points.blue + " "
io.emit('answerWord', topic)
// change
io.emit('points', pointString)
io.emit('gameState', 5)
}
if (answerTimerValue == "0:00") {
answerTimer.stop();
answerTimeValue = ""
roundOn = false;
}
io.emit('answerCounter', answerTimerValue)
}
}
}
} else {
io.emit('gameState', 2) //Game starting soon (start countdown timer)
}
} else {
if (runState === true) {
io.emit('gameState', 1)
startingCounter = null
runOnce = false
runOnce2 = false
runState = false;
roundOn = false;
c = 0;
runOnceEnd = false;
points = {
blue: 0,
red: 0
}
}
// if (runOnce3 === false) {
// console.log("Stop timer")
// countDownTimerStarting.stop();
// startingCounter=null
// //Waiting screen
// runOnce = false
// runOnce2 = false
// runOnce3 = true;
// }
}
})
socket.on('guess', (guess) => {
guess = guess.trim().toLowerCase();
if (guess === topic) {
gameTimer.stop()
gameCounterValue = "0:00"
someoneGuessed = true
if (socket.id == blue1 || socket.id == blue2) {
points.blue = points.blue + 1;
io.emit('roundWinner', "Blue gets the point")
} else if (socket.id == red1 || socket.id == red2) {
points.red = points.red + 1;
io.emit('roundWinner', "Red gets the point")
}
} else {
//maybe send back a toast to say not correct answer?
}
})
//Sends back value of starting countdown timer
socket.on('timerVal', (a) => {
io.emit('counterVal', startingCounter)
})
socket.on('nameInput', (n) => {
s = false
if (connectedUsersNames.length>0) {
for (const i in connectedUsersNames) {
if (connectedUsersNames[i] === n) {
s=true
} else {
}
}
if (s==true) {
socket.emit('validity', false)
} else {
socket.emit('validity', true)
}
} else {
socket.emit('validity', true)
}
})
//Clients emits this and a user loggs in --> sends back number of connected users
socket.on('join', (username) => {
if (typeof username === 'string') {
username = objectConvert(username)
}
const user = {
username: username.name,
id: socket.id,
points: 0,
state: username.state,
team: ""
}
if (users.length < 4) {
users.push(user);
io.emit('numberConnected', users.length)
connectedUsersNames = []
for (const obj in users) {
connectedUsersNames.push(users[obj].username)
}
io.emit('connectedPlayers', connectedUsersNames)
io.emit('connectedPlayersA', connectedUsersNames.toString())
} else {
waitingUsers.push(user)
socket.emit('gameAlreadyInProgress', 0)
}
})
//Sends back number of connected users to all connected clients
socket.on('numberConnected', () => {
io.emit('numberConnected', users.length)
})
//Drawing --> receives and send backs x,y coordinates for drawing
// socket.on('mouse', (data) => {
// if (socket.id == blue1) {
// sendMouse(data, red2)
// } else if (socket.id == blue2) {
// sendMouse(data, red1)
// } else if (socket.id == red1) {
// sendMouse(data, blue2)
// } else if (socket.id == red2) {
// sendMouse(data, blue1)
// }
socket.on('mouse', (data) => {
if (socket.id == blue1) {
sendMouse(data, blue2)
} else if (socket.id == blue2) {
sendMouse(data, blue1)
} else if (socket.id == red1) {
sendMouse(data, red2)
} else if (socket.id == red2) {
sendMouse(data, red1)
}
// if (typeof data === 'string') {
// data = objectConvert(data)
// }
// socket.broadcast.emit('mouse', data)
// if (mouseAndroid === 0) {
// socket.broadcast.emit('mouseAndroidStart', JSON.stringify(data))
// mouseAndroid = 1;
// } else if (mouseAndroid === 1) {
// socket.broadcast.emit('mouseAndroidMiddle', JSON.stringify(data))
// }
})
socket.on('release', () => {
mouseAndroid = 0
})
// socket.on('clear', () => {
// if (socket.id == blue1) {
// io.to(red2).emit('clear')
// } else if (socket.id == blue2) {
// io.to(red1).emit('clear')
// } else if (socket.id == red1) {
// io.to(blue2).emit('clear')
// } else if (socket.id == red2) {
// io.to(blue1).emit('clear')
// }
// })
socket.on('clear', () => {
if (socket.id == blue1) {
io.to(blue2).emit('clear')
} else if (socket.id == blue2) {
io.to(blue1).emit('clear')
} else if (socket.id == red1) {
io.to(red2).emit('clear')
} else if (socket.id == red2) {
io.to(red1).emit('clear')
}
})
//Removes the specific socket from the "users" array and sends back the new number of connected players
socket.on("disconnect", () => {
i = 0;
console.log("DISCONNECTED: " + socket.id);
users = users.filter(u => u.id !== socket.id)
connectedUsersNames = []
for (const obj in users) {
connectedUsersNames.push(users[obj].username)
}
io.emit('connectedPlayers', connectedUsersNames)
io.emit('numberConnected', users.length)
});
})
function objectConvert(str) {
str = str.substring(str.indexOf("("))
str = str.replace("(", "");
str = str.replace(")", "");
var arr = str.split(", ")
var keyval;
var obj = {}
for (var i = 0; i < arr.length; i++) {
keyval = arr[i].split("=")
if (isNaN(keyval[1]) === false) {
keyval[1] = parseInt(keyval[1])
}
obj[keyval[0]] = keyval[1]
}
return obj
}
function sendMouse(data, who) {
if (typeof data === 'string') {
data = objectConvert(data)
}
io.to(who).emit('mouse', data)
if (mouseAndroid === 0) {
io.to(who).emit('mouseAndroidStart', JSON.stringify(data))
mouseAndroid = 1;
} else if (mouseAndroid === 1) {
io.to(who).emit('mouseAndroidMiddle', JSON.stringify(data))
}
}