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ui3d.py
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ui3d.py
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# ##### BEGIN MIT LICENSE BLOCK #####
#
# Copyright (c) 2012 Matt Ebb
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
#
# ##### END MIT LICENSE BLOCK #####
import pyglet
from pyglet.gl import *
class Axes(object):
def __init__(self, radius, batch, group=None):
xaxis = [0.0, 0.0, 0.0, radius, 0.0, 0.0]
yaxis = [0.0, 0.0, 0.0, 0.0, radius, 0.0]
zaxis = [0.0, 0.0, 0.0, 0.0, 0.0, radius]
colors = [ 1.0,0.0,0.0, 1.0,0.0,0.0, \
0.0,1.0,0.0, 0.0,1.0,0.0, \
0.0,0.0,1.0, 0.0,0.0,1.0 ]
vertices = xaxis + yaxis + zaxis
self.vertex_list = batch.add(len(vertices)//3,
GL_LINES,
group,
('v3f/static', vertices),
('c3f/static', colors))
def delete(self):
self.vertex_list.delete()
class Cross(object):
def __init__(self, pt, size, group=None):
vertices = [pt[0]-size, pt[1], pt[2], pt[0]+size, pt[1], pt[2], \
pt[0], pt[1], pt[2]-size, pt[0], pt[1], pt[2]+size ]
colors = [0.0,1.0,1.0]*2 + [1,0,0]*2
self.vertex_list = batch.add(len(vertices)//3,
GL_LINES,
group,
('v3f/static', vertices),
('c3f/static', colors))
def delete(self):
self.vertex_list.delete()
class Grid(object):
def __init__(self, radius, divisions, batch, center=(0,0,0), group=None):
vertices = []
idiv = 1.0 / float(divisions)
cx = center[0]
cy = center[1]
cz = center[2]
for x in range(-divisions, divisions+1):
xc = x*idiv*radius
vertices += [xc+cx, cy, -radius+cz]
vertices += [xc+cx, cy, radius+cz]
for z in range(-divisions, divisions+1):
zc = z*idiv*radius
vertices += [-radius+cx, cy, zc+cz]
vertices += [radius+cx, cy, zc+cz]
colors = [0.28,0.28,0.28,1.0]*(len(vertices)//3)
#from ui2ddraw import aajitter
#vertices, colors = aajitter(vertices, colors, sc=0.005)
self.vertex_list = batch.add(len(vertices)//3,
GL_LINES,
group,
('v3f/static', vertices),
('c4f/static', colors))
def delete(self):
self.vertex_list.delete()
class Ray(object):
def __init__(self, pt, dir, length, group=None):
pt2 = pt + (dir*length)
vertices = pt[:] + pt2[:]
colors = [1.0,0.0,1.0]*2
self.vertex_list = batch.add(len(vertices)//3,
GL_LINES,
group,
('v3f/static', vertices),
('c3f/static', colors))
def delete(self):
self.vertex_list.delete()