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bind.c
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/* evilwm - minimalist window manager for X11
* Copyright (C) 1999-2022 Ciaran Anscomb <[email protected]>
* see README for license and other details. */
// Keyboard and button function definitions
//
// Static lists of binds for now, but the point of having them like this is to
// enable configuration of key and button binds.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdlib.h>
#include <string.h>
#include <X11/X.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/XKBlib.h>
#include <X11/keysymdef.h>
#include "bind.h"
#include "client.h"
#include "display.h"
#include "evilwm.h"
#include "func.h"
#include "list.h"
#include "log.h"
#include "screen.h"
#include "util.h"
#include "xalloc.h"
// Configurable modifier bits. For client operations, grabmask2 is always
// allowed for button presses.
#define KEY_STATE_MASK ( ShiftMask | ControlMask | Mod1Mask | \
Mod2Mask | Mod3Mask | Mod4Mask | Mod5Mask )
#define BUTTON_STATE_MASK ( KEY_STATE_MASK & ~grabmask2 )
// Map modifier name to mask
struct name_to_modifier name_to_modifier[] = {
// The order of the first three entries here is important, as they are
// referenced directly:
{ "mask1", ControlMask|Mod1Mask },
{ "mask2", Mod1Mask },
{ "altmask", ShiftMask },
{ "shift", ShiftMask },
{ "control", ControlMask },
{ "ctrl", ControlMask },
{ "alt", Mod1Mask },
{ "mod1", Mod1Mask },
{ "mod2", Mod2Mask },
{ "mod3", Mod3Mask },
{ "mod4", Mod4Mask },
{ "mod5", Mod5Mask }
};
#define NUM_NAME_TO_MODIFIER (int)(sizeof(name_to_modifier) / sizeof(name_to_modifier[0]))
// Map button name to identifier
struct name_to_button {
const char *name;
unsigned button;
};
static struct name_to_button name_to_button[] = {
{ "button1", Button1 },
{ "button2", Button2 },
{ "button3", Button3 },
{ "button4", Button4 },
{ "button5", Button5 },
};
#define NUM_NAME_TO_BUTTON (int)(sizeof(name_to_button) / sizeof(name_to_button[0]))
// All bindable functions present the same call interface. 'sptr' should point
// to a relevant data structure (controlled by flags FL_SCREEN or FL_CLIENT).
typedef void (*func_dispatch)(void *sptr, XEvent *e, unsigned flags);
// Maps a user-specifiable function name to internal function and the base
// flags required to call it, including whether 'sptr' should be (struct screen
// *) or (struct client *). Futher flags may be ORed in.
struct function_def {
const char *name;
func_dispatch func;
unsigned flags;
};
static struct function_def name_to_func[] = {
{ "delete", func_delete, FL_CLIENT|0 },
{ "kill", func_delete, FL_CLIENT|1 },
{ "dock", func_dock, FL_SCREEN },
{ "info", func_info, FL_CLIENT },
{ "lower", func_lower, FL_CLIENT },
{ "move", func_move, FL_CLIENT },
{ "next", func_next, 0 },
{ "raise", func_raise, FL_CLIENT },
{ "resize", func_resize, FL_CLIENT },
{ "spawn", func_spawn, 0 },
{ "vdesk", func_vdesk, FL_SCREEN },
{ "fix", func_vdesk, FL_CLIENT },
};
#define NUM_NAME_TO_FUNC (int)(sizeof(name_to_func) / sizeof(name_to_func[0]))
// Map flag name to flag
struct name_to_flags {
const char *name;
unsigned flags;
};
static struct name_to_flags name_to_flags[] = {
{ "up", FL_UP },
{ "down", FL_DOWN },
{ "left", FL_LEFT },
{ "right", FL_RIGHT },
{ "top", FL_TOP },
{ "bottom", FL_BOTTOM },
{ "relative", FL_RELATIVE },
{ "rel", FL_RELATIVE },
{ "toggle", FL_TOGGLE },
{ "vertical", FL_VERT },
{ "v", FL_VERT },
{ "horizontal", FL_HORZ },
{ "h", FL_HORZ },
};
#define NUM_NAME_TO_FLAGS (int)(sizeof(name_to_flags) / sizeof(name_to_flags[0]))
// Lists of built-in binds.
static struct {
const char *ctl;
const char *func;
} control_builtins[] = {
// Move client
{ "mask1+k", "move,relative+up" },
{ "mask1+j", "move,relative+down" },
{ "mask1+h", "move,relative+left" },
{ "mask1+l", "move,relative+right" },
#ifndef QWERTZ_KEYMAP
{ "mask1+y", "move,top+left" },
#else
{ "mask1+z", "move,top+left" },
#endif
{ "mask1+u", "move,top+right" },
{ "mask1+b", "move,bottom+left" },
{ "mask1+n", "move,bottom+right" },
// Resize client
{ "mask1+altmask+k", "resize,relative+up" },
{ "mask1+altmask+j", "resize,relative+down" },
{ "mask1+altmask+h", "resize,relative+left" },
{ "mask1+altmask+l", "resize,relative+right" },
{ "mask1+x", "resize,toggle+v+h" },
{ "mask1+equal", "resize,toggle+v" },
{ "mask1+altmask+equal", "resize,toggle+h" },
// Client misc
{ "mask1+Escape", "delete" },
{ "mask1+altmask+Escape", "kill" },
{ "mask1+i", "info" },
{ "mask1+Insert", "lower" },
{ "mask1+KP_Insert", "lower" },
{ "mask2+Tab", "next" },
{ "mask1+Return", "spawn" },
{ "mask1+f", "fix,toggle" },
// Virtual desktops
{ "mask1+1", "vdesk,0" },
{ "mask1+2", "vdesk,1" },
{ "mask1+3", "vdesk,2" },
{ "mask1+4", "vdesk,3" },
{ "mask1+5", "vdesk,4" },
{ "mask1+6", "vdesk,5" },
{ "mask1+7", "vdesk,6" },
{ "mask1+8", "vdesk,7" },
{ "mask1+a", "vdesk,toggle" },
{ "mask1+Left", "vdesk,relative+down" },
{ "mask1+Right", "vdesk,relative+up" },
// Screen misc
{ "mask1+d", "dock,toggle" },
// Button controls
{ "button1", "move" },
{ "button2", "resize" },
{ "button3", "lower" },
};
#define NUM_CONTROL_BUILTINS (int)(sizeof(control_builtins) / sizeof(control_builtins[0]))
struct bind {
// KeyPress or ButtonPress
int type;
// Bound key or button
union {
KeySym key;
unsigned button;
} control;
// Modifier state
unsigned state;
// Dispatch function
func_dispatch func;
// Control flags
unsigned flags;
};
static struct list *controls = NULL;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// String-to-value mapping helper functions
static struct name_to_modifier *modifier_by_name(const char *name) {
for (int i = 0; i < NUM_NAME_TO_MODIFIER; i++) {
if (!strcmp(name_to_modifier[i].name, name)) {
return &name_to_modifier[i];
}
}
return NULL;
}
static unsigned button_by_name(const char *name) {
for (int i = 0; i < NUM_NAME_TO_BUTTON; i++) {
if (!strcmp(name_to_button[i].name, name)) {
return name_to_button[i].button;
}
}
return 0;
}
static struct function_def *func_by_name(const char *name) {
for (int i = 0; i < NUM_NAME_TO_FUNC; i++) {
if (!strcmp(name_to_func[i].name, name)) {
return &name_to_func[i];
}
}
return NULL;
}
static unsigned flags_by_name(const char *name) {
for (int i = 0; i < NUM_NAME_TO_FLAGS; i++) {
if (!strcmp(name_to_flags[i].name, name)) {
return name_to_flags[i].flags;
}
}
return 0;
}
// Manage list of binds
void bind_reset(void) {
// unbind _all_ controls
while (controls) {
struct bind *b = controls->data;
controls = list_delete(controls, b);
free(b);
}
// then rebind what's configured
for (int i = 0; i < NUM_CONTROL_BUILTINS; i++) {
bind_control(control_builtins[i].ctl, control_builtins[i].func);
}
}
void bind_modifier(const char *modname, const char *modstr) {
if (!modstr)
return;
struct name_to_modifier *destm = modifier_by_name(modname);
if (!destm)
return;
destm->value = 0;
// parse modstr
char *moddup = xstrdup(modstr);
for (char *tmp = strtok(moddup, ",+"); tmp; tmp = strtok(NULL, ",+")) {
// is this a modifier?
struct name_to_modifier *m = modifier_by_name(tmp);
if (m) {
destm->value |= m->value;
continue;
}
}
free(moddup);
if (!strcmp(modname, "altmask"))
altmask = destm->value;
}
void bind_control(const char *ctlname, const char *func) {
// Parse control string
char *ctldup = xstrdup(ctlname);
if (!ctldup)
return;
struct bind *newbind = xmalloc(sizeof(*newbind));
*newbind = (struct bind){0};
for (char *tmp = strtok(ctldup, ",+"); tmp; tmp = strtok(NULL, ",+")) {
// is this a modifier?
struct name_to_modifier *m = modifier_by_name(tmp);
if (m) {
newbind->state |= m->value;
continue;
}
// only consider first key or button listed
if (newbind->type)
continue;
// maybe it's a button?
unsigned b = button_by_name(tmp);
if (b) {
newbind->type = ButtonPress;
newbind->control.button = b;
continue;
}
// ok, see if it's recognised as a key name
KeySym k = XStringToKeysym(tmp);
if (k != NoSymbol) {
newbind->type = KeyPress;
newbind->control.key = k;
continue;
}
}
free(ctldup);
// No known control type? Abort.
if (!newbind->type) {
free(newbind);
return;
}
// always unbind any existing matching control
for (struct list *l = controls; l; l = l->next) {
struct bind *b = l->data;
if (newbind->type == KeyPress && b->state == newbind->state && b->control.key == newbind->control.key) {
controls = list_delete(controls, b);
free(b);
break;
}
if (newbind->type == ButtonPress && b->state == newbind->state && b->control.button == newbind->control.button) {
controls = list_delete(controls, b);
free(b);
break;
}
}
// empty function definition implies unbind. already done, so return.
if (!func || *func == 0) {
free(newbind);
return;
}
// parse the second string for function & flags
char *funcdup = xstrdup(func);
if (!funcdup)
return;
for (char *tmp = strtok(funcdup, ",+"); tmp; tmp = strtok(NULL, ",+")) {
// function name?
struct function_def *fn = func_by_name(tmp);
if (fn) {
newbind->func = fn->func;
newbind->flags = fn->flags;
continue;
}
// a simple number?
if (*tmp >= '0' && *tmp <= '9') {
newbind->flags &= ~FL_VALUEMASK;
newbind->flags |= strtol(tmp, NULL, 0) & FL_VALUEMASK;
continue;
}
// treat it as a flag name then
newbind->flags |= flags_by_name(tmp);
}
if (newbind->func) {
controls = list_prepend(controls, newbind);
} else {
free(newbind);
}
free(funcdup);
}
static void grab_keysym(KeySym keysym, unsigned modmask, Window w) {
KeyCode keycode = XKeysymToKeycode(display.dpy, keysym);
XGrabKey(display.dpy, keycode, modmask, w, True,
GrabModeAsync, GrabModeAsync);
XGrabKey(display.dpy, keycode, modmask|LockMask, w, True,
GrabModeAsync, GrabModeAsync);
if (numlockmask) {
XGrabKey(display.dpy, keycode, modmask|numlockmask, w, True,
GrabModeAsync, GrabModeAsync);
XGrabKey(display.dpy, keycode, modmask|numlockmask|LockMask, w, True,
GrabModeAsync, GrabModeAsync);
}
}
static void grab_button(unsigned button, unsigned modifiers, Window w) {
XGrabButton(display.dpy, button, modifiers, w,
False, ButtonPressMask | ButtonReleaseMask,
GrabModeAsync, GrabModeSync, None, None);
XGrabButton(display.dpy, button, modifiers|LockMask, w,
False, ButtonPressMask | ButtonReleaseMask,
GrabModeAsync, GrabModeSync, None, None);
if (numlockmask) {
XGrabButton(display.dpy, button, modifiers|numlockmask, w,
False, ButtonPressMask | ButtonReleaseMask,
GrabModeAsync, GrabModeSync, None, None);
XGrabButton(display.dpy, button, modifiers|numlockmask|LockMask, w,
False, ButtonPressMask | ButtonReleaseMask,
GrabModeAsync, GrabModeSync, None, None);
}
}
void bind_grab_for_screen(struct screen *s) {
// Release any previous grabs
XUngrabKey(display.dpy, AnyKey, AnyModifier, s->root);
for (struct list *l = controls; l; l = l->next) {
struct bind *b = l->data;
if (b->type == KeyPress) {
grab_keysym(b->control.key, b->state, s->root);
}
}
}
void bind_grab_for_client(struct client *c) {
// Button binds way less configurable than key binds for now.
// Modifiers in the bind are ignored, and we ONLY use 'mask2' and
// 'mask2+altmask'.
for (struct list *l = controls; l; l = l->next) {
struct bind *b = l->data;
if (b->type == ButtonPress) {
grab_button(b->control.button, grabmask2, c->parent);
grab_button(b->control.button, grabmask2|altmask, c->parent);
}
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// Handle keyboard events.
void bind_handle_key(XKeyEvent *e) {
KeySym key = XkbKeycodeToKeysym(display.dpy, e->keycode, 0, 0);
for (struct list *l = controls; l; l = l->next) {
struct bind *bind = l->data;
if (bind->type == KeyPress && key == bind->control.key && (e->state & KEY_STATE_MASK & ~numlockmask) == (bind->state & ~numlockmask)) {
void *sptr = NULL;
if (bind->flags & FL_CLIENT) {
sptr = current;
if (!sptr)
return;
} else if (bind->flags & FL_SCREEN) {
sptr = find_current_screen();
if (!sptr)
return;
}
bind->func(sptr, (XEvent *)e, bind->flags);
break;
}
}
}
// Handle mousebutton events.
void bind_handle_button(XButtonEvent *e) {
for (struct list *l = controls; l; l = l->next) {
struct bind *bind = l->data;
if (bind->type == ButtonPress && e->button == bind->control.button && (e->state & BUTTON_STATE_MASK & ~numlockmask) == (bind->state & ~numlockmask)) {
void *sptr = NULL;
if (bind->flags & FL_CLIENT) {
sptr = find_client(e->window);
} else if (bind->flags & FL_SCREEN) {
sptr = find_current_screen();
}
if (!sptr)
return;
bind->func(sptr, (XEvent *)e, bind->flags);
break;
}
}
}