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Non-Respawnable dimensions dont function properly with Vertically stacked dimensions mod #60

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TheQKnight opened this issue Nov 13, 2020 · 2 comments

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@TheQKnight
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Defining a dimension in Just Enough Dimensions as non-respawnable doesnt work with Vertically stacked dimensions. It just respawns me in the dimension anyway. When i remove vertically stacked dimensions, the intended behavior is produced and i get respawned in the overworld like i should. I wasn't sure whether to post this in VSD github or here, so i'll post it in both.

Just enough dimensions config:

{
"config_version": {
"id": "__default",
"version": 0
},
"dimensions": [
{
"dim": 10,
"dimensiontype": {
"id": 10,
"name": "Underworld",
"suffix": "_dim10",
"keeploaded": false,
"worldprovider": "WorldProviderSurfaceJED",
"require_exact_match": true
},
"jed": {
"CanRespawnHere": false,
"RespawnDimension": 0,
"SkyColor": "ff8888",
"SkyRenderType": 1,
"SkyDisableFlags": 7
},
"worldinfo_onetime": {
"GameRules": {
"doDaylightCycle": false
},
"DayTime": 18000
}
}
]
}

@maruohon
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Does VSD also register the dimension, or how does it work? Or does it override or modify something about the dimension? You can run the /jed debug command inside that dimension to get a bunch of useful info printer to the console. The WorldProvider that is in use is what matters in this case.

@TheQKnight
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Thats a good question. I'll do some more testing here in a bit

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