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Defining a dimension in Just Enough Dimensions as non-respawnable doesnt work with Vertically stacked dimensions. It just respawns me in the dimension anyway. When i remove vertically stacked dimensions, the intended behavior is produced and i get respawned in the overworld like i should. I wasn't sure whether to post this in VSD github or here, so i'll post it in both.
Does VSD also register the dimension, or how does it work? Or does it override or modify something about the dimension? You can run the /jed debug command inside that dimension to get a bunch of useful info printer to the console. The WorldProvider that is in use is what matters in this case.
Defining a dimension in Just Enough Dimensions as non-respawnable doesnt work with Vertically stacked dimensions. It just respawns me in the dimension anyway. When i remove vertically stacked dimensions, the intended behavior is produced and i get respawned in the overworld like i should. I wasn't sure whether to post this in VSD github or here, so i'll post it in both.
Just enough dimensions config:
{
"config_version": {
"id": "__default",
"version": 0
},
"dimensions": [
{
"dim": 10,
"dimensiontype": {
"id": 10,
"name": "Underworld",
"suffix": "_dim10",
"keeploaded": false,
"worldprovider": "WorldProviderSurfaceJED",
"require_exact_match": true
},
"jed": {
"CanRespawnHere": false,
"RespawnDimension": 0,
"SkyColor": "ff8888",
"SkyRenderType": 1,
"SkyDisableFlags": 7
},
"worldinfo_onetime": {
"GameRules": {
"doDaylightCycle": false
},
"DayTime": 18000
}
}
]
}
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