diff --git a/res/manual.txt b/res/manual.txt index 8346f262..0e79f188 100644 --- a/res/manual.txt +++ b/res/manual.txt @@ -78,8 +78,8 @@ Certain things can be interacted with by moving into them (i.e. by "bumping" the -------------------------------------------------------------------------------- The following is an example of what the interface lines can look like: - HP:9/16 SP:8/8 Ins:45%/12% Exp:1(60%) } M1911 Colt 9.5 +0% 5/7 - Dlvl:2 W:40% [:1 %:Off(500) %:60 / 6 Throwing Knives 4.5 +0% + HP:9/16 SP:8/8 Ins:45%/12% Exp:1(60%) ) Sledgehammer 11.0 {+1} -15% + Dlvl:2 W:40% [:1 %:Off(500) %:60 / 6 Throwing Knives 4.0 +10% Blind Diseased T:264 From left to right, the first line displays: @@ -87,7 +87,8 @@ From left to right, the first line displays: * Spirit Points (see "Spirit and spell casting") * Shock and Insanity (see "Insanity") * Character Level and remaining Experience Points until next level - * Your wielded weapon (average damage, accuracy modifier, ammo) + * Your wielded weapon (average damage with this weapon, weapon damage bonus, + weapon accuracy modifier) The second line displays: * Dungeon level @@ -153,11 +154,11 @@ In addition to your physical and mental health, you have an "essence" - or Spiri Your Spirit Points are shown like this: SP:Current/Max -Some characters have the ability to cast spells intrinsically without using external tools - the Occultist can learn spells from reading manuscripts for example. Casting spells "naturally" will drain some of your spirit. +You can learn spells by first casting them from manuscripts. Casting spells "naturally" (without manuscripts) will drain some of your spirit. -To cast intrinsic spells, press [x] to open a menu for selecting which spell to cast. In this menu you can see the Spirit cost per spell (the cost is a range of values, and the spirit drained is a random value in this range), and roughly how much Shock it will cause. +To cast intrinsic spells, press [x] to open a menu for selecting which spell to cast. In this menu you can see the Spirit cost per spell (the cost is a range of values, and the spirit drained is a random value in this range), and your skill level for each spell (Occultist characters can learn to cast spells at higher levels by picking certain traits). -When casting a spell, you will get a warning if the spell could potentially drain all your remaining Spirit. You can then press y/n to attempt casting or abort. Casting the spell in this situation is a gamble with death, but it could be worth it if you are desperate. +When casting a spell, you will get a warning if the spell could potentially drain all your remaining Spirit. You can then press y/n to attempt casting or abort. Casting the spell in this situation is a gamble with death. There are also other ways you can lose your Spirit, for example some monsters can drain your Spirit with their attacks.