forked from PixarAnimationStudios/OpenUSD
-
Notifications
You must be signed in to change notification settings - Fork 1
/
matrix2f.h
330 lines (270 loc) · 10.6 KB
/
matrix2f.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
//
// Copyright 2016 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
////////////////////////////////////////////////////////////////////////
// This file is generated by a script. Do not edit directly. Edit the
// matrix2.template.h file to make changes.
#ifndef GF_MATRIX2F_H
#define GF_MATRIX2F_H
/// \file gf/matrix2f.h
/// \ingroup group_gf_LinearAlgebra
#include "pxr/base/gf/matrixData.h"
#include "pxr/base/gf/vec2f.h"
#include "pxr/base/gf/traits.h"
#include <boost/functional/hash.hpp>
#include <iosfwd>
#include <vector>
template <>
struct GfIsGfMatrix<class GfMatrix2f> { static const bool value = true; };
class GfMatrix2d;
class GfMatrix2f;
/// \class GfMatrix2f
/// \ingroup group_gf_LinearAlgebra
///
/// Stores a 2x2 matrix of \c float elements. A basic type.
///
/// Matrices are defined to be in row-major order, so <c>matrix[i][j]</c>
/// indexes the element in the \e i th row and the \e j th column.
///
class GfMatrix2f
{
public:
typedef float ScalarType;
static const size_t numRows = 2;
static const size_t numColumns = 2;
/// Default constructor. Leaves the matrix component values undefined.
GfMatrix2f() {}
/// Constructor. Initializes the matrix from 4 independent
/// \c float values, specified in row-major order. For example,
/// parameter \e m10 specifies the value in row 1 and column 0.
GfMatrix2f(float m00, float m01,
float m10, float m11) {
Set(m00, m01,
m10, m11);
}
/// Constructor. Initializes the matrix from a 2x2 array
/// of \c float values, specified in row-major order.
GfMatrix2f(const float m[2][2]) {
Set(m);
}
/// Constructor. Explicitly initializes the matrix to \e s times the
/// identity matrix.
explicit GfMatrix2f(float s) {
SetDiagonal(s);
}
/// This explicit constructor initializes the matrix to \p s times
/// the identity matrix.
explicit GfMatrix2f(int s) {
SetDiagonal(s);
}
/// Constructor. Explicitly initializes the matrix to diagonal form,
/// with the \e i th element on the diagonal set to <c>v[i]</c>.
explicit GfMatrix2f(const GfVec2f& v) {
SetDiagonal(v);
}
/// Constructor. Initialize the matrix from a vector of vectors of
/// double. The vector is expected to be 2x2. If it is
/// too big, only the first 2 rows and/or columns will be used.
/// If it is too small, uninitialized elements will be filled in with
/// the corresponding elements from an identity matrix.
///
explicit GfMatrix2f(const std::vector< std::vector<double> >& v);
/// Constructor. Initialize the matrix from a vector of vectors of
/// float. The vector is expected to be 2x2. If it is
/// too big, only the first 2 rows and/or columns will be used.
/// If it is too small, uninitialized elements will be filled in with
/// the corresponding elements from an identity matrix.
///
explicit GfMatrix2f(const std::vector< std::vector<float> >& v);
/// This explicit constructor converts a "double" matrix to a "float" matrix.
explicit GfMatrix2f(const class GfMatrix2d& m);
/// Sets a row of the matrix from a Vec2.
void SetRow(int i, const GfVec2f & v) {
_mtx[i][0] = v[0];
_mtx[i][1] = v[1];
}
/// Sets a column of the matrix from a Vec2.
void SetColumn(int i, const GfVec2f & v) {
_mtx[0][i] = v[0];
_mtx[1][i] = v[1];
}
/// Gets a row of the matrix as a Vec2.
GfVec2f GetRow(int i) const {
return GfVec2f(_mtx[i][0], _mtx[i][1]);
}
/// Gets a column of the matrix as a Vec2.
GfVec2f GetColumn(int i) const {
return GfVec2f(_mtx[0][i], _mtx[1][i]);
}
/// Sets the matrix from 4 independent \c float values,
/// specified in row-major order. For example, parameter \e m10 specifies
/// the value in row 1 and column 0.
GfMatrix2f& Set(float m00, float m01,
float m10, float m11) {
_mtx[0][0] = m00; _mtx[0][1] = m01;
_mtx[1][0] = m10; _mtx[1][1] = m11;
return *this;
}
/// Sets the matrix from a 2x2 array of \c float
/// values, specified in row-major order.
GfMatrix2f& Set(const float m[2][2]) {
_mtx[0][0] = m[0][0];
_mtx[0][1] = m[0][1];
_mtx[1][0] = m[1][0];
_mtx[1][1] = m[1][1];
return *this;
}
/// Sets the matrix to the identity matrix.
GfMatrix2f& SetIdentity() {
return SetDiagonal(1);
}
/// Sets the matrix to zero.
GfMatrix2f& SetZero() {
return SetDiagonal(0);
}
/// Sets the matrix to \e s times the identity matrix.
GfMatrix2f& SetDiagonal(float s);
/// Sets the matrix to have diagonal (<c>v[0], v[1]</c>).
GfMatrix2f& SetDiagonal(const GfVec2f&);
/// Fills a 2x2 array of \c float values with the values in
/// the matrix, specified in row-major order.
float* Get(float m[2][2]);
/// Returns vector components as an array of \c float values.
float* GetArray() {
return _mtx.GetData();
}
/// Returns vector components as a const array of \c float values.
const float* GetArray() const {
return _mtx.GetData();
}
/// Accesses an indexed row \e i of the matrix as an array of 2 \c
/// float values so that standard indexing (such as <c>m[0][1]</c>)
/// works correctly.
float* operator [](int i) { return _mtx[i]; }
/// Accesses an indexed row \e i of the matrix as an array of 2 \c
/// float values so that standard indexing (such as <c>m[0][1]</c>)
/// works correctly.
const float* operator [](int i) const { return _mtx[i]; }
/// Hash.
friend inline size_t hash_value(GfMatrix2f const &m) {
int nElems = 2 * 2;
size_t h = 0;
const float *p = m.GetArray();
while (nElems--)
boost::hash_combine(h, *p++);
return h;
}
/// Tests for element-wise matrix equality. All elements must match
/// exactly for matrices to be considered equal.
bool operator ==(const GfMatrix2d& m) const;
/// Tests for element-wise matrix equality. All elements must match
/// exactly for matrices to be considered equal.
bool operator ==(const GfMatrix2f& m) const;
/// Tests for element-wise matrix inequality. All elements must match
/// exactly for matrices to be considered equal.
bool operator !=(const GfMatrix2d& m) const {
return !(*this == m);
}
/// Tests for element-wise matrix inequality. All elements must match
/// exactly for matrices to be considered equal.
bool operator !=(const GfMatrix2f& m) const {
return !(*this == m);
}
/// Returns the transpose of the matrix.
GfMatrix2f GetTranspose() const;
/// Returns the inverse of the matrix, or FLT_MAX * SetIdentity() if the
/// matrix is singular. (FLT_MAX is the largest value a \c float can have,
/// as defined by the system.) The matrix is considered singular if the
/// determinant is less than or equal to the optional parameter \e eps. If
/// \e det is non-null, <c>*det</c> is set to the determinant.
GfMatrix2f GetInverse(double* det = NULL, double eps = 0) const;
/// Returns the determinant of the matrix.
double GetDeterminant() const;
/// Post-multiplies matrix \e m into this matrix.
GfMatrix2f& operator *=(const GfMatrix2f& m);
/// Multiplies the matrix by a float.
GfMatrix2f& operator *=(double);
/// Returns the product of a matrix and a float.
friend GfMatrix2f operator *(const GfMatrix2f& m1, double d)
{
GfMatrix2f m = m1;
return m *= d;
}
///
// Returns the product of a matrix and a float.
friend GfMatrix2f operator *(double d, const GfMatrix2f& m)
{
return m * d;
}
/// Adds matrix \e m to this matrix.
GfMatrix2f& operator +=(const GfMatrix2f& m);
/// Subtracts matrix \e m from this matrix.
GfMatrix2f& operator -=(const GfMatrix2f& m);
/// Returns the unary negation of matrix \e m.
friend GfMatrix2f operator -(const GfMatrix2f& m);
/// Adds matrix \e m2 to \e m1
friend GfMatrix2f operator +(const GfMatrix2f& m1, const GfMatrix2f& m2)
{
GfMatrix2f tmp(m1);
tmp += m2;
return tmp;
}
/// Subtracts matrix \e m2 from \e m1.
friend GfMatrix2f operator -(const GfMatrix2f& m1, const GfMatrix2f& m2)
{
GfMatrix2f tmp(m1);
tmp -= m2;
return tmp;
}
/// Multiplies matrix \e m1 by \e m2.
friend GfMatrix2f operator *(const GfMatrix2f& m1, const GfMatrix2f& m2)
{
GfMatrix2f tmp(m1);
tmp *= m2;
return tmp;
}
/// Divides matrix \e m1 by \e m2 (that is, <c>m1 * inv(m2)</c>).
friend GfMatrix2f operator /(const GfMatrix2f& m1, const GfMatrix2f& m2)
{
return(m1 * m2.GetInverse());
}
/// Returns the product of a matrix \e m and a column vector \e vec.
friend inline GfVec2f operator *(const GfMatrix2f& m, const GfVec2f& vec) {
return GfVec2f(vec[0] * m._mtx[0][0] + vec[1] * m._mtx[0][1],
vec[0] * m._mtx[1][0] + vec[1] * m._mtx[1][1]);
}
/// Returns the product of row vector \e vec and a matrix \e m.
friend inline GfVec2f operator *(const GfVec2f &vec, const GfMatrix2f& m) {
return GfVec2f(vec[0] * m._mtx[0][0] + vec[1] * m._mtx[1][0],
vec[0] * m._mtx[0][1] + vec[1] * m._mtx[1][1]);
}
private:
/// Matrix storage, in row-major order.
GfMatrixData<float, 2, 2> _mtx;
// Friend declarations
friend class GfMatrix2d;
};
/// Output a GfMatrix2f
/// \ingroup group_gf_DebuggingOutput
std::ostream& operator<<(std::ostream &, GfMatrix2f const &);
#endif // GF_MATRIX2F_H