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queue.go
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queue.go
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package collection
import (
"context"
"sync"
)
// Queue implements a basic FIFO structure.
type Queue[T any] struct {
underlyer *LinkedList[T]
key sync.RWMutex
}
// NewQueue instantiates a new FIFO structure.
func NewQueue[T any](entries ...T) *Queue[T] {
retval := &Queue[T]{
underlyer: NewLinkedList[T](entries...),
}
return retval
}
// Add places an item at the back of the Queue.
func (q *Queue[T]) Add(entry T) {
q.key.Lock()
defer q.key.Unlock()
if nil == q.underlyer {
q.underlyer = NewLinkedList[T]()
}
q.underlyer.AddBack(entry)
}
// Enumerate peeks at each element of this queue without mutating it.
func (q *Queue[T]) Enumerate(ctx context.Context) Enumerator[T] {
q.key.RLock()
defer q.key.RUnlock()
return q.underlyer.Enumerate(ctx)
}
// IsEmpty tests the Queue to determine if it is populate or not.
func (q *Queue[T]) IsEmpty() bool {
q.key.RLock()
defer q.key.RUnlock()
return q.underlyer == nil || q.underlyer.IsEmpty()
}
// Length returns the number of items in the Queue.
func (q *Queue[T]) Length() uint {
q.key.RLock()
defer q.key.RUnlock()
if nil == q.underlyer {
return 0
}
return q.underlyer.length
}
// Next removes and returns the next item in the Queue.
func (q *Queue[T]) Next() (T, bool) {
q.key.Lock()
defer q.key.Unlock()
if q.underlyer == nil {
return *new(T), false
}
return q.underlyer.RemoveFront()
}
// Peek returns the next item in the Queue without removing it.
func (q *Queue[T]) Peek() (T, bool) {
q.key.RLock()
defer q.key.RUnlock()
if q.underlyer == nil {
return *new(T), false
}
return q.underlyer.PeekFront()
}
// ToSlice converts a Queue into a slice.
func (q *Queue[T]) ToSlice() []T {
q.key.RLock()
defer q.key.RUnlock()
if q.underlyer == nil {
return []T{}
}
return q.underlyer.ToSlice()
}