-
Notifications
You must be signed in to change notification settings - Fork 4
/
aoi_space_test.go
90 lines (71 loc) · 2.11 KB
/
aoi_space_test.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
package crosslink
import (
"fmt"
"testing"
)
type gameEntity struct {
x float32
z float32
id uint32
}
func (thisEnt *gameEntity) AoiCLX() CLPosValType {
return CLPosValType(thisEnt.x)
}
func (thisEnt *gameEntity) AoiCLZ() CLPosValType {
return CLPosValType(thisEnt.z)
}
func (thisEnt *gameEntity) AoiCLEntityID() EntityIDValType {
return EntityIDValType(thisEnt.id)
}
func (thisEnt *gameEntity) onEnterRange(enteringID EntityIDValType, rangeID RangeIDValType) {
fmt.Println("onEnterRange", thisEnt.id, enteringID, rangeID)
}
func (thisEnt *gameEntity) onLeaveRange(leavingID EntityIDValType, rangeID RangeIDValType) {
fmt.Println("onLeaveRange", thisEnt.id, leavingID, rangeID)
}
func TestALL(t *testing.T) {
entities := []*gameEntity{}
var testEnt *gameEntity
for i := 40; i < 60; i++ {
for j := 40; j < 60; j++ {
newEnt := new(gameEntity)
newEnt.x = float32(i)
newEnt.z = float32(j)
newEnt.id = uint32(1000000 + i*1000 + j)
entities = append(entities, newEnt)
if i == 50 && j == 50 {
testEnt = newEnt
}
}
}
fmt.Println("step: entities created", len(entities))
aoiSpace := NewAOISpaceCL()
for _, ent := range entities {
aoiSpace.AddEntity(ent)
}
fmt.Println("step: entities added", len(entities))
for _, ent := range entities {
aoiSpace.AddRangeOfEntity(ent, 1.1, 1.1, EVENT_ALL)
}
fmt.Println("step: range added", len(entities))
ids, err := aoiSpace.EntitiesInRange(testEnt, 1.1, true)
if err != nil {
fmt.Println(err)
}
fmt.Println("EntitiesInRange", testEnt.id, ids)
aoiSpace.MoveEntity(testEnt, testEnt.AoiCLX()+1, testEnt.AoiCLZ()+1)
ids, err = aoiSpace.EntitiesInRange(testEnt, 1.1, true)
if err != nil {
fmt.Println(err)
}
fmt.Println("EntitiesInRange after move", testEnt.id, ids)
aoiSpace.RemoveEntity(testEnt)
fmt.Println("RemoveEntity done")
aoiSpace.AddEntity(testEnt)
fmt.Println("Re-AddEntity done")
ids, err = aoiSpace.EntitiesInRange(testEnt, 1.1, true)
if err != nil {
fmt.Println(err)
}
fmt.Println("EntitiesInRange after re-add", testEnt.id, ids)
}